MegaMapRaid/Baltimore: Difference between revisions Discussion View history

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[https://drive.google.com/file/d/0B3UWFp575ANTUWw5LVAwVE90T1U/view?usp=sharing Baltimore MMR Zones]
[https://drive.google.com/file/d/0B3UWFp575ANTUWw5LVAwVE90T1U/view?usp=sharing Baltimore MMR Zones]
<gallery>
<gallery>
[[File:Baltimore_MMR_Areas_(Large).JPG]]
File:Baltimore_MMR_Areas_(Large).JPG
</gallery>
</gallery>
[https://www.waze.com/editor/?env=usa&lon=-76.62057&lat=39.27795&layers=1957&zoom=5 WME Permalink Baltimore Area]
[https://www.waze.com/editor/?env=usa&lon=-76.62057&lat=39.27795&layers=1957&zoom=5 WME Permalink Baltimore Area]

Revision as of 13:54, 8 March 2015

This wiki page is complete. Editing Group assignments are complete, and the MapRaid is in full swing! Check this page and the MegaMapRaid page for changes at least once per day, as we will post updates regularly. Stay in touch in your assigned slack channel (not the general channel if you can avoid it)

Map Raid Baltimore is will run for approximately 4 days from Saturday, March 7, 2015 15:00 UTC through Wednesday, March 11. It is part of a wide-scale MapRaid known as MegaMapRaid.


Welcome to Baltimore!

Sign on MD-295 NB
Sign on MD-295 NB

Baltimore is the largest city in Maryland and the largest independent city in the United States, meaning it is not included or merged with any other County. Baltimore County borders the City on most sides.

Charm City has a unique culture, to say the least. If you want to experience some more of the 'eccentric' features of Baltimore as you edit follow these steps:

  • Rent/buy/stream Hairspray (1988), Cry-Baby (1990) or the Wire (2002-2008). They are all fiction but have some truth to them.
  • Get some Old-Bay seasoning, and ignore the packaging. Put it on everything: seafood, french fries, chips, sandwiches, etc. Try using it on the rim of your bloody-mary too.
  • Speaking of booze, try some baltimore flavor (or lack there of): National Bohemian (Natty Boh) is the default beer for Baltimorons, but if you are looking for more flavor try Union Craft Brews, Brewers Art, or Heavy Seas.
  • Finally, complain about the weather. Right now its 20°F and snowing or icing, but in 6 months it will be 95°F and 100% humidity, so we really can't win.

The city's history spans back to the British Colonial times, as the Port of Baltimore. During the War of 1812, Fort McHenry set the stage for Francis Scott Key to pen our National Anthem, the "Star-Spangled Banner". Through the 1800s-1950s, Charm City experienced growth as a result of trade and industry. However in the 1950s to 1980s, there was drastic decline in part due to drugs, school issues, suburbanization, and the loss of jobs associated with historic industrial operations. The History of Baltimore Wikipedia page has lots more information.

Today Baltimore is fighting to reclaim jobs and revitalize its downtown area. Popular Inner Harbor attractions such as the National Aquarium and events such as the Grand Prix and Star Spangled Spectacular have shifted the cities attention to downtown tourism opportunities. At the same time communities further from the downtown core, especially to the west and south, have struggled as blight and crime continue to weigh on the city.

Baltimore City Roads

Baltimore City is unique in Maryland as the City's Department of Transportation assumes responsibility for all roads, from surface streets to interstate highways. Only the tolled tunnel facilities are operated and maintained by the State's Department of Transportation. However, Baltimore County roads are constructed and maintained through either the County or the State depending on the size and importance.


Raid Areas

Baltimore MMR Zones

WME Permalink Baltimore Area

Check your Team assignment

Raid Groups

Mega Map Raid Team List (searchable)

Permalinks for MMR Zones

B1 - Downtown Baltimore City & South

B2 - Baltimore City North East

B3 - Baltimore City North West

B4 - Baltimore City West

B5 - Baltimore County North & East

B6 - Baltimore County West

B7 - Harford and Cecil Counties

B8 - Anne Arundel South

B9 - Howard & Carroll Counties West

B10 - North

PUR Areas

Place Browser for Baltimore

Mission

Our primary mission will be to handle the URs, and PURs, followed by Place validation, and general map verification.

Functional Classification (FC) has been fully implemented for the Baltimore area.
Some road types deviate intentionally from the state DOT's classifications. If you find a road which is set to a type that is too low, upgrade it. Conversely, if you find a road which you feel is set to a type that is too high, or you need to talk about deviating from FC, please contact a local champ or State Manager before making changes.

Local Hosts

CBenson (PM [Help])   - Mid Atlantic Regional Coordinator - generally available during daytime hours

kodi75 (PM [Help])   - State Manager - generally available on weekends, evening hours during the work week.

JasonN899 (PM [Help])   - Area Manager - flexible hours, change daily, mostly evenings

nzahn1 (PM [Help])   - Area Manager - generally available during weekends, and weekday evening hours

Bugladen (PM [Help])   - Area Manager - generally available during evening hours

jr1982jr (PM [Help])   - Local Editor - generally available during daytime hours

Important!

Please do not alter any of the following road types without first consulting a Local Host: Freeway, Ramp, Major Highway, minor Highway, Primary Street.

Please do not mass-edit Do not perform edits which will affect large numbers of segments at once. The edit history of segments is highly valuable in the process of solving URs. Mass editing effectively mass erases this history, permanently. We ask that all necessary processes which might affect large portions of the map, or long stretches of roads, be reserved until near the end of the MapRaid. This includes the “Select entire street” function.

Anything locked at 5 or 6? Please check with a local editor before making changes. Rank 5 and 6 editors - consider keeping highlights active for locks 5 and 6.

Close nodes We make extensive use of the "micro-dogleg" technique, where a geometry node is carefully placed, at full zoom, directly next to a junction node, in order to set the angle to create a desired Turn/Stay/Exit prompt. Please watch for these if you move any junction node, and be sure to recreate the same angle at the new location.

Local Guidance

Functional Classification

In the United States, we set our road types using a national standard called Functional Classification (FC). You can read a detailed explanation in our Road Type Wiki

The Functional Classification has been completed in the Greater Baltimore Metro Area. Occasionally, we find short segments that were missed in the selection process for conversion, and it is important that these be corrected for routing continuity. In general, however, we ask that Road Types not be changed without consulting one of the Local Hosts. In isolated cases, we have chosen to deviate from official classifications, due to errors or outdated information in the MdTA FC maps, or to better accommodate real-life situations and Waze quirks. It is important that these remain intact. Sometimes dirt roads may appear higher on FC maps but shouldn't be used by Waze for routing.

If you find an area that doesn't seem to be complete please bring it to the attention of a Local Host for review.

FC Maps

We have .KML maps available, compiled by nzahn1 (PM [Help])  . Please contact him directly if you have any questions about the maps.
FC Maps

Locking Rank

In MegaMapRaid we have a set minimum standard for locking roads based on segment type. Any road of a certain segment type must be locked at least to the rank (level) in the chart below. Roads may be locked higher for protection and special situations (areas with construction, tricky design, frequent mistakes, imaging inaccuracies, and the like), but should not be locked lower.

A great time to implement these locks is while bringing the road types of an area into compliance with the current US road type standards (FC and highway systems). Lock the roads based on type after they've been set to current US road type standards.

MegaMapRaid Minimum Locking Rank Standard
Segment Type Urban  Rural
 Freeway  5 4
 Ramp  5 4
 Major Highway  3 2
 Minor Highway  2
 Primary Street  2
 Street  1
 • • • • Ferry • • • •   5
 |-|-|-|-|-|-|-|-|-| Railroad |-|-|-|-|-|-|-|-|-|  2

Note that these are minimums and, for protection, certain segments may be at higher lock levels. If you find a road locked to a higher level than its minimum, please leave it locked no lower than that level when you have finished editing.

Place Editing

Not only were our URs and PURs out of control, places from both editors and trusted users have become a major issue. Misspelled names, wrong categories, missing addresses (EVERY business place should have an address!!) poor location and incorrectly assigned photos are all over the map. Use the powerful Place Browser (link below) and the information on the Place editing page to get these places corrected.

Gas Stations
Gas Stations should be locked to level 3 but, only after all data fields in the gas station have been filled. At least ensure that Brand, Name and Address have information. Remember to ask a hosting local if you need help identifying gas station information. Please read the Gas Station page for details about how to maintain gas station Places.

For editors below rank 3, once you have completely filled out a gas station with the min required information, please ask for a lock request.

Toll Roads / HOV / HOT / Truck Lanes

It is our custom to mark the Toll checkbox only on the entrance segments to Toll Roads. HOV and HOT road types have already been set correctly according to our local practices. If you have a question about one of these lanes, please contact a Local Host.

To learn more about HOV lanes read more in the Editing Manual

Special case: Do not alter the ETL (Electronic Toll Lanes) on I-95 North/South. Yes they are highlighted by validator as being a 2-way freeway, but no, its not an issue.

Construction

There are a number of major construction projects in process within the overall MapRaid area. These construction projects can cause frequent intermittent road closures. Many closures change daily and cause great numbers of URs to appear. When handling URs in one of these areas, be aware that reports of "Turn not allowed", "Missing road", "Wrong driving direction" are common, but may not indicate a map problem that can be fixed, because the physical road situation will change before our edits can take effect.

Baltimore City DOT closures are only intermittently reported on its Traffic Advisory webpage.

Baltimore County closures are frequently posted on the the County's Road Closure webpage, but some details are often missing.

Maryland Highway Administration posts its closures for state roads, highways, and interstates to the CHART website.

Local TV Station WJZ monitors closures and traffic related incidents for the Baltimore region through this map.

Local Hosts will attempt to keep editors informed of closures as they are discovered. Please contact us if you add / modify ANY closure via WME. The sheet below will serve as a database of closures, especially those not listed in the Official Waze Closure sheets:

U-turns

Generally we can confirm, lock or "harden" U-turns (click to remove the Purple question mark indicating a soft turn -- see the Wiki) on residential streets, but please avoid confirming them on major streets.

Alleys

DO NOT map NEW alleys without FIRST gaining approval from a Local Host (Area manager or higher).

If alleys are mapped (e.g. Baltimore City, Metro area), the road type should be set as Parking Lot Road; the other attributes (Name, city, direction, turn restrictions) should be set according to best practices like any other drivable road.

Please ensure use of GIS data and/or Street View to confirm the name of the alley.

Waze will route to the closest segment for a set of destination coordinates which may result in the destination being along the alley way.

To try to prevent this issue, try several things:

  1. Make sure the Waze house number is confirmed -- move the house number a little in any direction and save. To force this to be uploaded in the next tile update, make a minor change to a nearby segment. When waze routes to a waze house number, it will always route to the stop point at the street
  2. If, after the next tile update, waze seems to be ignoring the Waze house number, you may need to adjust the Google address pin. Wait at least 24 hours after the Google edit is accepted.
  3. If all else fails, try creating a private place with the correct address. Ensure this point is closer to the correct street than it is to the alley. Refer to the FAQ for additional information.

UR & MP Guidance

During the Mega Map Raid, we will be shortening the Closure time of UR's without responses to 2 days. Please ensure that there has been no activity on the UR before closing it. If there is a UR that is being actively worked but the reporter has not responded in 2 days DO NOT close it.

Also, always leave a closing comment; no UR should be closed without one.

Cameras

For information on Cameras within the Baltimore metro/Maryland area please visit our Maryland Camera Wiki

Mapping Resources

Maryland GIS Resources

Also see the Mapping Resources section of the Maryland Wiki page

  • MDMerlin (DNR website)
www.mdmerlin.net
Click on "Interactive Map V 2.0" tab near the top of the page to access the map. In the search box type in the city name to zoom to that locale, then enter the street address. Add the "Parcel Boundaries / SDAT data from the layer list on the left. Clicking on a polygon opens a link containing property data. Toggle aerial imagery if needed.
  • Baltimore CityView
cityview.baltimorecity.gov
"City Map" is the official map for the city; find this by clicking on Base Map then selecting it out of the drop down box.
The "Property Information" layer will provide house numbers upon request; click on "Thematic Overlay" and then select "Property Information" from the drop down box.
  • Baltimore City Addresses Map[1]
Address nodes formatted in the addressing scheme used on OpenStreetMap. Data is for import consideration only.
  • Baltimore County My Neighborhood
myneighborhood.baltimorecountymd.gov
An excellent source for street names and address locations. Note: The "Silverlight" plugin is necessary to load this page. Check the permissions for your browser if the page doesn't load (in Chrome this may be an icon on the right side of the address bar).
Make sure to agree to the terms/disclaimer, then click enter to view the map.
  • Maryland Census Designated Places (CDP) Resources
Maryland 2010 CDP Maps (PDF by County, with street overlays)
Overlay the above boundary file(s) with the WME Geometries Plugin. After loading the file(s) in WME, turn on the Roads layer (to reference existing CDP/ City names) and the cities layer (to view which WME city boundary may need to be modified).

/* Communication */ moved to MegaMapRaid#Communication

Reference Links

The Basics

Recommended Tools for MMR Baltimore

  • The Overlay Script is available on GreasyFork to indicate the Group areas on the map as you work. You will need TamperMonkey (Chrome) or GreaseMonkey (Firefox) to install and use this.
  • UR Comments - a tremendous time and labor saving tool with automation and integration with URO+, to help with working URs. Read the documentation.
  • Place Browser - In combination with the Place Name Harmonization list, this is an invaluable tool for working on existing places. Be sure to click the About tab to get an overview of the tool.
  • The WME Reference Sheet[PDF] is a printable double-sided tri-fold quick reference guide to some of the common topics used in WME.
  • Validator is a script that validates a map area in Waze Map Editor, highlights issues and generates a very detailed report with wiki references and solutions.

Download links:

Note: Greasemonkey is required to use Validator in Firefox.

  • WME Chat Addon is a script that improves the WME chat GUI. For a list of all the features check the thread here.

Note: Tampermonkey/Greasemonkey is required to use this script.

Baltimore Map Raid Forum

Click here to view the Mega MapRaid! Baltimore forum thread

Mapraid edit lists

Spreadsheets and forms are being used to streamline management of various group efforts and track important edits. Below you can find links to use these these forms, sheets, and see the lists.

Scheduled Edits

These are edits which need to be completed but must be postponed in order to retain history for UR Solving. These edits are designated to specific editors to complete, once they get the green light from the MapRaid! leaders.

Boots on the ground

We need local boots on the ground to check things. Please add requests for locals to go and scout things in person, as in on the road. Some examples when this would be used include to check and see if:

  • The street view is accurate,
  • A road is really closed,
  • A turn really allowed/prohibited, etc.

To make a new request, or respond to an existing request, please use this form. The sheet should be available to view later today

Results

MapRaid Promotions

Some editors really let their bright side out, and let their community skills shine. This is even more evident in a concerted group effort with high-density editing like a MapRaid!. Editors of all ranks working closely with each other and the Champs, really lets us everyone get to know each other, and allows certain editors to be recognized for their skills and effort.

When the Champs see someone consistently editing well, interacting well with the community, and knowledgeable of the various details from the Wiki, they can issue promotions. This can be anything from the size of a managed area, to a rank increase, or even a new role.

The following editors have all earned our respect, and gratitude for a job well done. Not all received a promotion, but all were noticed and appreciated.


Teams

MegaMapRaid!
Regional Coordinator: Silvio (PM [Help])  , Enhket (PM [Help])  , caradellino (PM [Help])  , orbitc (PM [Help])  , Jemay (PM [Help])  , sketch (PM [Help])  
Username (rank) Team Assigned Comments Team Area
CBenson(6) [PM [Help]]  31 - Baltimore 31
shmupi(6) [PM [Help]]  31 - Baltimore 31
jdojeda(5) [PM [Help]]  31 - Baltimore 31
Lonewolf147(5) [PM [Help]]  31 - Baltimore 31
PealRinger(4) [PM [Help]]  31 - Baltimore 31
speedtrippa(4) [PM [Help]]  31 - Baltimore 31
adum74(3) [PM [Help]]  31 - Baltimore 31
BugLaden(3) [PM [Help]]  31 - Baltimore 31
LarsOnTheRoad(3) [PM [Help]]  31 - Baltimore 31
liong89(3) [PM [Help]]  31 - Baltimore 31
xth3bo(3) [PM [Help]]  31 - Baltimore 31
dchary2418(2) [PM [Help]]  31 - Baltimore 31
Janek250(2) [PM [Help]]  31 - Baltimore 31
jr1982jr(2) [PM [Help]]  31 - Baltimore 31
kadubmx(2) [PM [Help]]  31 - Baltimore 31
Livicu(2) [PM [Help]]  31 - Baltimore 31
levin(6) [PM [Help]]  32 - Baltimore 32
arlesjemi(5) [PM [Help]]  32 - Baltimore 32
Ricardo_Patricio(5) [PM [Help]]  32 - Baltimore 32
yamarteg(5) [PM [Help]]  32 - Baltimore 32
jebus_rl(4) [PM [Help]]  32 - Baltimore 32
rocket_r6(4) [PM [Help]]  32 - Baltimore 32
carstennielsen(3) [PM [Help]]  32 - Baltimore 32
cruxidex(3) [PM [Help]]  32 - Baltimore 32
evaldirsramos(3) [PM [Help]]  32 - Baltimore 32
john-cole(3) [PM [Help]]  32 - Baltimore 32
thetapeworm(3) [PM [Help]]  32 - Baltimore 32
dolphinwave(2) [PM [Help]]  32 - Baltimore 32
IMaiden666(2) [PM [Help]]  32 - Baltimore 32
npark0(2) [PM [Help]]  32 - Baltimore 32
thesembuk(2) [PM [Help]]  32 - Baltimore 32
Vladimir_Vovka(2) [PM [Help]]  32 - Baltimore 32
beersh(6) [PM [Help]]  33 - Baltimore 33
Mariservz(5) [PM [Help]]  33 - Baltimore 33
zuker0(5) [PM [Help]]  33 - Baltimore 33
zy_pher(5) [PM [Help]]  33 - Baltimore 33
DavidAbarca(4) [PM [Help]]  33 - Baltimore 33
thegianny(4) [PM [Help]]  33 - Baltimore 33
AndyPot2(3) [PM [Help]]  33 - Baltimore 33
BrunoCordeirodaRocha(3) [PM [Help]]  33 - Baltimore 33
cp820_3(3) [PM [Help]]  33 - Baltimore 33
oepneto(3) [PM [Help]]  33 - Baltimore 33
whoaitspete(3) [PM [Help]]  33 - Baltimore 33
ComstockMine(2) [PM [Help]]  33 - Baltimore 33
hams1907(2) [PM [Help]]  33 - Baltimore 33
julianodsp(2) [PM [Help]]  33 - Baltimore 33
nikrg1(2) [PM [Help]]  33 - Baltimore 33
zgradas(2) [PM [Help]]  33 - Baltimore 33
Maxzok(6) [PM [Help]]  34 - Baltimore 34
Jaime-Schmidt(5) [PM [Help]]  34 - Baltimore 34
mousepl(5) [PM [Help]]  34 - Baltimore 34
nicolaswaisman(4) [PM [Help]]  34 - Baltimore 34
ovilchiszarate(4) [PM [Help]]  34 - Baltimore 34
Paperopoli69(4) [PM [Help]]  34 - Baltimore 34
ckb142(3) [PM [Help]]  34 - Baltimore 34
dckj(3) [PM [Help]]  34 - Baltimore 34
JosedasilvaMe(3) [PM [Help]]  34 - Baltimore 34
Joyriding(3) [PM [Help]]  34 - Baltimore 34
lbrugal(3) [PM [Help]]  34 - Baltimore 34
adamwillis(2) [PM [Help]]  34 - Baltimore 34
cruzinforabruzin(2) [PM [Help]]  34 - Baltimore 34
Doryphore_(2) [PM [Help]]  34 - Baltimore 34
edfew(2) [PM [Help]]  34 - Baltimore 34
FishyFinger(2) [PM [Help]]  34 - Baltimore 34
vincio60(6) [PM [Help]]  35 - Baltimore 35
lianoramos(5) [PM [Help]]  35 - Baltimore 35
zaym5(5) [PM [Help]]  35 - Baltimore 35
Paliano(4) [PM [Help]]  35 - Baltimore 35
roadtechie(4) [PM [Help]]  35 - Baltimore 35
Z_R21(4) [PM [Help]]  35 - Baltimore 35
as0157(3) [PM [Help]]  35 - Baltimore 35
DaveKS14(3) [PM [Help]]  35 - Baltimore 35
krants(3) [PM [Help]]  35 - Baltimore 35
LoirinhoLuiz(3) [PM [Help]]  35 - Baltimore 35
Noney82(3) [PM [Help]]  35 - Baltimore 35
blackWranglerJK(2) [PM [Help]]  35 - Baltimore 35
duduslip(2) [PM [Help]]  35 - Baltimore 35
Gazoo4U(2) [PM [Help]]  35 - Baltimore 35
mikupoiss(2) [PM [Help]]  35 - Baltimore 35
Umarth735(2) [PM [Help]]  35 - Baltimore 35
asterix06(6) [PM [Help]]  36 - Baltimore 36
Dundy(5) [PM [Help]]  36 - Baltimore 36
nelramos(5) [PM [Help]]  36 - Baltimore 36
Litavnieks(4) [PM [Help]]  36 - Baltimore 36
touring21(4)(4) [PM [Help]]  36 - Baltimore 36
turnertr(4) [PM [Help]]  36 - Baltimore 36
fgamio(3) [PM [Help]]  36 - Baltimore 36
Rising_Sun(3) [PM [Help]]  36 - Baltimore 36
rrespindola(3) [PM [Help]]  36 - Baltimore 36
serega_12(3) [PM [Help]]  36 - Baltimore 36
widzhit(3) [PM [Help]]  36 - Baltimore 36
baam1014(2) [PM [Help]]  36 - Baltimore 36
Mikk36(2) [PM [Help]]  36 - Baltimore 36
pinus95(2) [PM [Help]]  36 - Baltimore 36
psubrian(2) [PM [Help]]  36 - Baltimore 36
VincentWillms(2) [PM [Help]]  36 - Baltimore 36
miole67(6) [PM [Help]]  37 - Baltimore 37
dneutrino(5) [PM [Help]]  37 - Baltimore 37
hvdutra(5) [PM [Help]]  37 - Baltimore 37
FzNk(4) [PM [Help]]  37 - Baltimore 37
RIFF_RAFF(4) [PM [Help]]  37 - Baltimore 37
sergioblancoo(4) [PM [Help]]  37 - Baltimore 37
chief5232(3) [PM [Help]]  37 - Baltimore 37
jebat9736(3) [PM [Help]]  37 - Baltimore 37
mizter6(3) [PM [Help]]  37 - Baltimore 37
Rain2975(3) [PM [Help]]  37 - Baltimore 37
sandrin29(3) [PM [Help]]  37 - Baltimore 37
Crew_Rest(2) [PM [Help]]  37 - Baltimore 37
LAA55(2) [PM [Help]]  37 - Baltimore 37
notinf(2) [PM [Help]]  37 - Baltimore 37
RamonGinzo_9(2) [PM [Help]]  37 - Baltimore 37
roltskar(2) [PM [Help]]  37 - Baltimore 37
anto64(6) [PM [Help]]  38 - Baltimore 38
b-lins(5) [PM [Help]]  38 - Baltimore 38
Griev0us(5) [PM [Help]]  38 - Baltimore 38
Dundurs(4) [PM [Help]]  38 - Baltimore 38
jessejame(4) [PM [Help]]  38 - Baltimore 38
kmart27(4) [PM [Help]]  38 - Baltimore 38
Aqualung812(3) [PM [Help]]  38 - Baltimore 38
Edgurubey(3) [PM [Help]]  38 - Baltimore 38
LeandroWoody75(3) [PM [Help]]  38 - Baltimore 38
leflysurfeur(3) [PM [Help]]  38 - Baltimore 38
steinbdj(3) [PM [Help]]  38 - Baltimore 38
DashKS(2) [PM [Help]]  38 - Baltimore 38
Grand_ZJ(2) [PM [Help]]  38 - Baltimore 38
Kinematic(2) [PM [Help]]  38 - Baltimore 38
ricardofocus(2) [PM [Help]]  38 - Baltimore 38
Tailszefox(2) [PM [Help]]  38 - Baltimore 38
giovanni-cortinovis(6) [PM [Help]]  39 - Baltimore 39
OlavoAG(5) [PM [Help]]  39 - Baltimore 39
xirurg58(5) [PM [Help]]  39 - Baltimore 39
jstrangfeld_4(4) [PM [Help]]  39 - Baltimore 39
rusjanis(4) [PM [Help]]  39 - Baltimore 39
vitorluna(4) [PM [Help]]  39 - Baltimore 39
apolo59(3) [PM [Help]]  39 - Baltimore 39
GadgetMTS(3) [PM [Help]]  39 - Baltimore 39
klindb01(3) [PM [Help]]  39 - Baltimore 39
Mikachu59(3) [PM [Help]]  39 - Baltimore 39
nakratz(3) [PM [Help]]  39 - Baltimore 39
blcm64(2) [PM [Help]]  39 - Baltimore 39
CyberSnipe(2) [PM [Help]]  39 - Baltimore 39
fragglelock(2) [PM [Help]]  39 - Baltimore 39
Max05ninja(2) [PM [Help]]  39 - Baltimore 39
thiaghoalberto(2) [PM [Help]]  39 - Baltimore 39
davide7O(6) [PM [Help]]  40 - Baltimore 40
dragstor(5) [PM [Help]]  40 - Baltimore 40
fbdl(5) [PM [Help]]  40 - Baltimore 40
Amarildo4279(4) [PM [Help]]  40 - Baltimore 40
lareina82(4) [PM [Help]]  40 - Baltimore 40
SiewMeng98(4) [PM [Help]]  40 - Baltimore 40
AeRoBianCo(3) [PM [Help]]  40 - Baltimore 40
dkercher(3) [PM [Help]]  40 - Baltimore 40
dZoup(3) [PM [Help]]  40 - Baltimore 40
Jawel44(3) [PM [Help]]  40 - Baltimore 40
x556(3) [PM [Help]]  40 - Baltimore 40
crincs13(2) [PM [Help]]  40 - Baltimore 40
hisshadow(2) [PM [Help]]  40 - Baltimore 40
marbarph(2) [PM [Help]]  40 - Baltimore 40
mickarocco(2) [PM [Help]]  40 - Baltimore 40
Sakabe(2) [PM [Help]]  40 - Baltimore 40