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Most of the content for this page has been moved to [[../New Jersey|the New Jersey MegaMapRaid page]], and the rest is being migrated there. Please go there now. | {{Mbox | ||
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|text=Most of the content for this page has been moved to [[../New Jersey|the New Jersey MegaMapRaid page]], and the rest is being migrated there. Please go there now. | |||
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Welcome new editors. | Welcome new editors. | ||
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;Use {{key press|Shift|Z}} to show which turns are forbidden. | ;Use {{key press|Shift|Z}} to show which turns are forbidden. | ||
;[[Creating_and_editing_road_segments#Adjusting_road_geometry_.28nodes.29|Add a geometry node to a road and move it around]] | ;[[Creating_and_editing_road_segments#Adjusting_road_geometry_.28nodes.29|Add a geometry node to a road and move it around]] | ||
;Remove a geometry node from | ;Remove a geometry node from a road | ||
;[[Creating_and_editing_road_segments#Moving_junctions|Select just an intersection and move it around]] | ;[[Creating_and_editing_road_segments#Moving_junctions|Select just an intersection and move it around]] | ||
;[[Creating_and_editing_road_segments#Cut_a_segment_to_create_a_new_junction|Cut a road segment in two using another road segment]] | ;[[Creating_and_editing_road_segments#Cut_a_segment_to_create_a_new_junction|Cut a road segment in two using another road segment]] | ||
;Delete the junction between two road segments -- without removing any road segments | ;[[https://wiki.waze.com/wiki/Create_road#Delete_key_or_trash_can_icon|Delete the junction between two road segments]] -- without removing any road segments | ||
;Create a new road segment that crosses over another road segment, but does not connect to it | ;Create a new road segment that crosses over another road segment, but does not connect to it | ||
;Use the [[Map_Editor_Interface_and_Controls#Bridge_creator|"junction" icon to join two crossing road segments]] | ;Use the [[Map_Editor_Interface_and_Controls#Bridge_creator|"junction" icon to join two crossing road segments]] | ||
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Do... | Do... | ||
*# Not Delete roads or any parts of roads -- because that deletes traffic data. | *# Not Delete roads or any parts of roads -- because that deletes traffic data. | ||
*# Not Create [[Places/Parking_lot#Principles|parking lots]] or [[Places#Area|area places]], or add [[ | *# Not Create [[Places/Parking_lot#Principles|parking lots]] or [[Places#Area|area places]], or add [[Road types#Parking_Lot_Road|roads or lanes in parking lots]]. This can confuse Waze and clutter the map. Because all your place changes will initially require approval, you might like to avoid any [[Places]] edits (points and areas) entirely at first. | ||
*# Not Make changes to [[ | *# Not Make changes to [[Road types#Importance_of_road_types|major roads]] and their ramps or turn lanes. | ||
*# Not Make changes to roads that are connected to [[FAQ#What_is_a_locked_road?|locked roads]]. | *# Not Make changes to roads that are connected to [[FAQ#What_is_a_locked_road?|locked roads]]. | ||
*# Not make two-way roads into divided roads or highways, even if they are that way in real life. | *# Not make two-way roads into divided roads or highways, even if they are that way in real life. |
Latest revision as of 18:33, 10 May 2017
Most of the content for this page has been moved to the New Jersey MegaMapRaid page, and the rest is being migrated there. Please go there now. |
Welcome new editors. You will be working with experienced editors on several important skills for new editors.
Most of what you will be learning about how to use WME and the right way to do things will also be found in this reference right here.
- Background
- Your edits will show up on the live map after the next tile update -- usually in a day or two. When you are logged in, you will see your points in your dashboard. If you create or change places, you will have to wait for approval from a level 2 editor. See the FAQ for answers to frequently asked questions.
- MegaMapRaid
- Read the MegaMapRaid wiki page
- Log in to the editor
- See other editors
- Use the layers icon in the upper right-hand corner and tick the box next to Live Users.
- Use chat
- During the mapraid, do most of your chatting in your slack channel. But keep this open in case someone needs to get your attention. After the mapraid, you will be using WME chat a lot.
Some things you will be learning to do:
- Learn how to create and use a permalink
- Create a new road
- Recognize an unconfirmed red road and confirm how to confirm the details on the new road
- Check and correct road direction (one-way or two way),
- Correct road names.
- How to recognize when roads are connected to other roads. fix all the allowed and not-allowed turns
- Permissions -- why you sometimes can't edit things you want to edit -- and what to do about it.
- Use ⇧ Shift+Z to show which turns are forbidden.
- Add a geometry node to a road and move it around
- Remove a geometry node from a road
- Select just an intersection and move it around
- Cut a road segment in two using another road segment
- [the junction between two road segments] -- without removing any road segments
- Create a new road segment that crosses over another road segment, but does not connect to it
- Use the "junction" icon to join two crossing road segments
- Recognize (and avoid) the "bridge" icon
- Learn a little about parking lots
- parking lot roads (PLR) - map only the outside edges, the storefront, the main aisles, mark them unnamed
- Parking lots themselves -- we usually don't need them, unless they are a destination in themselves. Instead of marking the parking lot at the mall, mark the entire mall.
Don'ts
Do...
- Not Delete roads or any parts of roads -- because that deletes traffic data.
- Not Create parking lots or area places, or add roads or lanes in parking lots. This can confuse Waze and clutter the map. Because all your place changes will initially require approval, you might like to avoid any Places edits (points and areas) entirely at first.
- Not Make changes to major roads and their ramps or turn lanes.
- Not Make changes to roads that are connected to locked roads.
- Not make two-way roads into divided roads or highways, even if they are that way in real life.