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=== Directionality & Locking === | === Directionality & Locking === | ||
If Waze sees enough people driving along a road in a certain direction, it will conclude that travel in that direction is allowed, and update the map accordingly. The problem is, client GPS signals can be inaccurate, and Waze can mistakenly think that you are on one road when you are really on another. When this happens, one-way roads suddenly become two-way. When this happens on a highway or one of its ramps, it can have far-reaching effects on navigation. | |||
According to the [http://www.waze.com/wiki/index.php/FAQ#What_is_a_locked_road_in_Cartouche.3F FAQ], locking a road segment has three effects, one of which is to lock directionality. Whenever you work on a major highway, make sure that each of your carefully-placed and connected road/ramp sections are locked, so that you don't have to come back later and fix what a few messy GPS tracks broke. | |||
=== The Turn Restrictions Layer is Broken === | === The Turn Restrictions Layer is Broken === |
Revision as of 06:58, 22 December 2010
Like Waze, this page is a community effort and a work in progress. Many helpful pages already exist on the responsibilities of an Area Manager, how to use Cartouche, identify and solve map problems, set standards for labeling roads, and a general FAQ. The purpose of this page is to help Area Managers & others design maps that work best for the end-user--the driving public--while minimizing the amount of (re)work you have to do because of common mistakes or subtle limitations of the tools.
At the moment, I am taking suggestions via PM for content for this page: topic suggestions are good, but links to insightful forum conversations, or even links to other Wiki pages, would be better. I won't be able to incorporate every suggestion, but I will appreciate all of them.
Overall Goals
Usability
When it comes to the map, the first & foremost goal of editing is to provide the driver with a map that is easy to follow on a small display, and to produce sensible verbal instructions when (and only when) they are needed.
Simplicity
It is not a goal to model the physical roadway lane-by-lane. Doing so often leads to unnecessary complexity--which means a cluttered map, confusing verbal directions, and lots and lots (and lots!) of extra map maintenance.
Retention
As a result of people driving over them, road segments retain certain information (e.g., average speed) that is used in route optimization. When a segment is deleted, that information is discarded. Given a choice between deleting a tangle of segments and creating new ones in their place, vs. untangling them and reusing them, it is often better to "recycle".
In Practice
When (Not) to Split a Two-Way Road
It is rarely a good idea to split anything short of a freeway or major highway--which use nothing but ramps to enter/exit--into two one-way roads. If two roads cross at an intersection, don't even think about splitting either of them into two one-way roads. Intersections become needlessly complicated--which means the client display gets cluttered, and the verbal prompts become confusing and nonsensical.
When you have a surface road--even a multi-lane surface road with a curb or a divider in the middle--turn on the "Separating line" checkbox, and use connectivity to prevent Waze from trying to send people on left turns across the center divider.
(I strongly believe that, for every mile of road that an AM wants to split into one-way roads, he should first merge a mile of split roads back into a two-way road. Check out what's involved. It builds character.)
How to "Un-Split" two One-Way Roads
Sorry to say it, but there is no easy way to merge two one-way roads back into a two-way road--which is why you should always give a lot of thought before splitting a road in the first place. And then think some more.
When you come across a road in your area that has been split but shouldn't have been--just look for the highest concentration of problem reports, and you'll find them!--you have some major map surgery ahead of you. Basically, for the length of the road, you're going to:
- delete road segments on one side or the other*, including segments that connect the two sides;
- remove all "orphaned" junctions;
- change the direction of the preserved segments to two-way, and check the "Separating line" box;
- check/fix the connectivity of all the roads already connect to the side you kept;
- connect (and set connectivity) of all the roads that used to be connected to the other side;
- make sure all the new two-way segments are connected; and
- adjust the geometry to move the two-way road segments to the middle of the road.
'*' It usually saves time to preserve whichever side is already connected to more roads, so you may want to delete one side in some places, and the other side in other places. Just remember to re-connect them later.
It isn't difficult once you have gone through the process a couple times.
Caveat: if you decide to be clever and edit the road properties of multiple segments at a time, familiarize yourself with the known problems with mass-editing first. It can be done--but if you're not careful, you'll find that all the road segments have reverted to Streets...in Alabama...and any alternate road names will be lost. I wish I were kidding.
Highways and Ramps
When to Use Ramps in an Intersection
As the driver approaches an intersection, Waze has usually given at least one warning that a turn is imminent, and we can assume that the driver is already looking for turn lanes. For most intersections, that is enough to guide the driver into the proper lane and to turn at the proper time; in other words, it is enough that the two roads intersect without separate turning ramps.
There are only a few situations in which ramps are called for in an intersection:
- when the turn lane physically separates from the main road well in advance of the intersection;
- when the ramp is far enough from the point of intersection on the map (due to the size of the intersection or the angle at which the roads meet) that the driver might overshoot while waiting for a delayed "turn" audible, or that the Waze client might become confused and disrupt navigation
- when the area is "busy" enough that the driver may not get any advance warning that a turn is coming up--in which case a ramp lets you notify the driver a little earlier
When in doubt, leave it out. Each ramp complicates the map and adds to _your_ workload when the time comes to check connectivity, direction, name, etc.. As an AM, if you get a user complaint that the audible was too late, or that the map should have shown a ramp, that's your cue to put one in.
When to Create a Roundabout
In the author's editing and driving experience, once you learn how to create a roundabout in Cartouche, it is always the right time to replace an ad hoc traffic circle (built from regular road segments) with a proper roundabout. The voice cues produced by an ad-hoc circle can be terribly misleading, and the client display almost always looks unprofessionally sloppy. Replacing this with a roundabout is an instant, orders-of-magnitude improvement on both counts.
Cartouche Caveats
Every tool, however good, has its limitations, and Cartouche is no exception. For general editing, what you see is usually what you get, and if you read the copious online documentation in advance, you will be able to make sense of (and extricate yourself from) most situations that you run into when editing the map. But there are a few things to watch out for, that can result in a lot of extra work for you if you miss them.
Editing Multiple Segments
Directionality & Locking
If Waze sees enough people driving along a road in a certain direction, it will conclude that travel in that direction is allowed, and update the map accordingly. The problem is, client GPS signals can be inaccurate, and Waze can mistakenly think that you are on one road when you are really on another. When this happens, one-way roads suddenly become two-way. When this happens on a highway or one of its ramps, it can have far-reaching effects on navigation.
According to the FAQ, locking a road segment has three effects, one of which is to lock directionality. Whenever you work on a major highway, make sure that each of your carefully-placed and connected road/ramp sections are locked, so that you don't have to come back later and fix what a few messy GPS tracks broke.
The Turn Restrictions Layer is Broken
Until they fix it, just leave this layer off and use the Highlight Connectivity feature instead.
Connectivity
Just because two roads are touching where there is a junction, don't assume they are connected. Because you have "Highlight Connectivity" turned on (see above), you should notice pretty quickly that a segment is not connected. To fix, either:
- Highlight the disconnected segment and the one to which it needs to connect, in from-to order where one-way roads are involved, and use "Connect roads in order of selection" (or the 'c' keyboard shortcut)
or
- add a junction on top of the existing junction. The new one will replace the old one. Most of the time you will want the "Allow all turns" mode on, but sometimes when working with one-way roads it is easier to turn that option off and enable turns individually.
Reducing Junctions / Consolidating Segments
You will often see junctions in the middle of roads, where there is no intersection. These "extra" junctions are often the result of editing attempts gone awry, and seem to be a magnet for ill-connected and incorrectly-named roads. They multiply the number of segments that you need to maintain, and I'm sure they're not helpful to the routing servers. In short, unnecessary junctions indicate problems, and should almost always be eliminated. (The only exceptions are when they mark a change of city, or when you know that you will be connecting a road there very soon.)
When deleting a junction, remember that the segments on either side of the junction have to match road type, name, city, state, and have compatible directions. If both segments are two-way, or one-way in the same directions, it will work. If they are both "no entrance", it will fail. IMO this is a bug; just remember to change them to two-way beforehand, and then change the consolidated segment back to "no entrance" afterward.
After the junctions are removed, you may need to adjust the consolidated segment's geometry to account for the missing junctions.
New Roads
Recorded via Client
Once you start editing a road, it changes from red (a new road) to the colour of a road type (by default a white street) and will then appear on the next update of the Live Map which will go out to all Waze users.
So it is less than helpful if you do an incomplete job. At least if the road is red, then someone else knows that it needs work. If it is white, perhaps even with a street name, then it may look correct. But Waze may not realise it is driveable.
Follow these simple steps, as best you can, and get it right the first time. Map Editing explains how to carry out these steps.
- Align the geometry of the road to the aerial image unless that is not appropriate in your area
- Enter the correct name and road type for your road, following the standards for your country
- Make sure the road has the correct directionality. Most roads should be Two Way.
- Add junctions where the road intersects with other roads. By default tick "Enable all turns". Restrict any turns that are not allowed. If a junction appears, just add a junction over the top. Chances are it does not have all turns enabled. Waze automatically handles turn restrictions for one way roads.
Roundabouts
Even though a proper roundabout (i.e., produces "at the roundabout..." verbal cues) can only be created in Cartouche, when it is first created, the segments are configured as new roads. They will need to be edited as above before they will become part of the live map.