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=What do we know | =What do we know affects routing?= | ||
==Speed Data== | ==Speed Data== | ||
* 1)Segment, 2)Turn | * 1)Segment, 2)Turn |
Revision as of 18:46, 17 January 2016
What do we know affects routing?
Speed Data
- 1)Segment, 2)Turn
- 1)Default, 2)Historic, 3)Realtime
- Avoid Toll Roads,
- Avoid Freeways,
- Dirt Roads,
- Type,
- Vehicle Type
Segment Properties
- Road Type
- Promotion / Demotion
- Default Speed Data
- Pruning Effects
- Specific Road Types
a) Freeway (in conjunction with Avoid freeway client setting)
b) Dirt Road/4X4 Trail (in with Dirt Road client setting)
c) Private Road and Parking Lot Road (to penalize through routing)
d) Non-Drivable types
- Segment Restrictions
- By time
- By vehicle type (in conjunction with Vehicle Type in client setting)
- Road Properties
- Toll Road (in conjunction with Avoid Toll Road client setting)
- Road Direction
- One Way
- Unknown
- Lock Status?
- Closures
- From Client
- From Editor
- Turn Restrictions
- Hard/Soft
- By Time
- By vehicle type (in conjunction with Vehicle Type in client setting)
- Road Configurations
- U-turn detection/prevention
- Big Detour Prevention
- Small Detour Prevention
- Junction Box
Type of Route Generation
- Original route
- Recalulated route
- Add a stop route
- Client generated route
- (Live Map route)