Geen bewerkingssamenvatting |
(Added list of arguments) |
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Regel 1: | Regel 1: | ||
== | ===Arguments '''for''' locking at '''L3'''=== | ||
* A segment locked at '''L3''' is seen as confirmed, as non-drivable segments are removed if they do not contribute to routing | |||
** In practice this only applies to the Netherlands, Belgium does not do this | |||
In Belgium the locking | * Walking Trails have an effect on routing, so they should be locked | ||
** The same logic would require all regular streets to be locked at the same level, but obviously exceptions can be made | |||
* The logic between the categories of non-drivable segments is a bit more complicated for new editors | |||
===Arguments '''against''' locking at '''L3'''=== | |||
* Locking at level 3 will block new editors from adding missing non-drivable segments or adjusting connected local roads, causing frustrations | |||
* Since the introduction of phantom nodes, connecting non-drivable segments no longer creates unwanted nodes on the drivable segments | |||
* There are hardly any reports of errors based on this sort of routing, making a high level lock feel like overkill | |||
===Things everybody seems to agree on=== | |||
Complex situations should always be locked appropriately. If a segment is important for proper routing, it should be protected against mistakes of starting editors. |
Versie van 1 jun 2018 08:29
Arguments for locking at L3
- A segment locked at L3 is seen as confirmed, as non-drivable segments are removed if they do not contribute to routing
- In practice this only applies to the Netherlands, Belgium does not do this
- Walking Trails have an effect on routing, so they should be locked
- The same logic would require all regular streets to be locked at the same level, but obviously exceptions can be made
- The logic between the categories of non-drivable segments is a bit more complicated for new editors
Arguments against locking at L3
- Locking at level 3 will block new editors from adding missing non-drivable segments or adjusting connected local roads, causing frustrations
- Since the introduction of phantom nodes, connecting non-drivable segments no longer creates unwanted nodes on the drivable segments
- There are hardly any reports of errors based on this sort of routing, making a high level lock feel like overkill
Things everybody seems to agree on
Complex situations should always be locked appropriately. If a segment is important for proper routing, it should be protected against mistakes of starting editors.