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# | ==The relation between the satellite view and map== | ||
Starting editors often tend to draw the map exactly like the satellite view shows. However, the Waze map should be as simple as possible, in a way that yield the best navigation instructions, with a clear and simple map on screen. This implies that sometimes roads or parts of roads are even <i>not</i> drawn, or drawn differently from the satellite view. In addition, the satellite view may be outdated or doesn´t show everything. For example, a road in a forest is probably not visible on the satellite view. Thus, use the satellite view as a source, not as a goal to copy. In case the road is mapped differently, please consult the previous editor or the area manager.<br /> | |||
[[File:TryingTooHard.png|thumb|left|320px|'''Roads added according to Satellite View.''' ]] | |||
[[File:TryingTooHard_fixed.jpg|thumb|right|320px|'''Waze Map:''' A single segment yields a simple and clear routing, that is easy to maintain.]] | |||
Many examples can be found on our [[KISS|KISS]] page. | |||
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== Too many geometry nodes== | |||
[[File:GeometryNodes_excessive.png|thumb|left|320px|Too many geometry nodes (13 nodes)]] | |||
[[File:GeometryNodes_efficient.png|thumb|right|320px|This is efficiënt (3 nodes)]] | |||
Too many geometry points can slow down the build of your screen. Also, it is harder to maintain the map. Therefore, we use as few nodes as possible, even if that means that a road in Waze does not exactly follow the road in the Satellite View. If a segment has too many nodes, please remove them by hovering your mouse over the nodes, and press '''d'''. | |||
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[[File:WME geometry corner toomanynodes.PNG|thumb|left|320px|Too many geometry nodes]] | |||
[[File:WME geometry cornerminimumnodes.PNG|thumb|right|320px|This give excelent navigation instructions]] | |||
If you prefer more rounded corners than square ones - right picture - you can use two geometry nodes instead of one for creating a corner. For more information see the [[Quick_start_guide#Create_a_Road|Create a road]] paragraph in the Quick Start Guide. | |||
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==Simplify an intersection== | |||
[[File:TryingTooHard.png|thumb|left|320px|'''The actual situation of the intersection.''' In this example, when you draw the roads exactly as the actual situation you will end up with lots of segments and junctions. This will result in a lot of maintenance. Also the driver will get a lot of navigation instructions where one instruction, e.g. "turn left", should be sufficient and is much clearer.]] | |||
[[File:TryingTooHard_fixed.jpg|thumb|right|320px|'''This is the preferred way to draw this intersection.''' This way the driver gets only one navigation instruction and also the map is easy and quick to read on a small screen.]] | |||
More examples of drawing complex situations can be found in [[KISS]]. | |||
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==Road types== | |||
Starting editors often tend to change the road type of a segment. Choosing the type of a road segment has many implications, due to the consequences for visibility, routing and such. These typics can vary across countries and you will see some of these differences when choosing another language in WME. Thus, some road types are differently used than expected at first sight, and some are even not used. If you think a road type should be changed, please consult the last editor or the Area or Region Manager.<br /> | |||
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For more information check the [[Road types]] page and sub-pages. |
Huidige versie van 8 aug 2018 om 23:46
The relation between the satellite view and map
Starting editors often tend to draw the map exactly like the satellite view shows. However, the Waze map should be as simple as possible, in a way that yield the best navigation instructions, with a clear and simple map on screen. This implies that sometimes roads or parts of roads are even not drawn, or drawn differently from the satellite view. In addition, the satellite view may be outdated or doesn´t show everything. For example, a road in a forest is probably not visible on the satellite view. Thus, use the satellite view as a source, not as a goal to copy. In case the road is mapped differently, please consult the previous editor or the area manager.
Many examples can be found on our KISS page.
Too many geometry nodes
Too many geometry points can slow down the build of your screen. Also, it is harder to maintain the map. Therefore, we use as few nodes as possible, even if that means that a road in Waze does not exactly follow the road in the Satellite View. If a segment has too many nodes, please remove them by hovering your mouse over the nodes, and press d.
If you prefer more rounded corners than square ones - right picture - you can use two geometry nodes instead of one for creating a corner. For more information see the Create a road paragraph in the Quick Start Guide.
Simplify an intersection
More examples of drawing complex situations can be found in KISS.
Road types
Starting editors often tend to change the road type of a segment. Choosing the type of a road segment has many implications, due to the consequences for visibility, routing and such. These typics can vary across countries and you will see some of these differences when choosing another language in WME. Thus, some road types are differently used than expected at first sight, and some are even not used. If you think a road type should be changed, please consult the last editor or the Area or Region Manager.
For more information check the Road types page and sub-pages.