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Standard [[Walking trail|WT]]/[[Pedestrian Boardwalk|PB]] locking is on '''L1''', except when these roads are part of a complex routing structure. If so, the roads should be locked on '''L3'''. <br /> | Standard [[Walking trail|WT]]/[[Pedestrian Boardwalk|PB]] locking is on '''L1''', except when these roads are part of a complex routing structure. If so, the roads should be locked on '''L3'''. <br /> | ||
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A complex routing structure refers to the role [[Non-drivable roads|non-drivable roads]] play in the routing to destinations: where disconnecting a [[Walking trail|WT]] or [[Pedestrian Boardwalk|PB]] can lead to a less favorable routing endpoint. Since the introduction of [[Parking Lot Place|parking place]] suggestions based on walking time, it is important to connect [[Pedestrian Boardwalk|PB]]'s | A complex routing structure refers to the role [[Non-drivable roads|non-drivable roads]] play in the routing to destinations: where disconnecting a [[Walking trail|WT]] or [[Pedestrian Boardwalk|PB]] can lead to a less favorable routing endpoint. Since the introduction of [[Parking Lot Place|parking place]] suggestions based on walking time, it is important to connect [[Pedestrian Boardwalk|PB]]'s. <br /> | ||
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[[file:Complex-non-drivable-roads.png|500px]] | [[file:Complex-non-drivable-roads.png|500px]] |
Huidige versie van 25 okt 2021 om 11:55
Standard WT/PB locking is on L1, except when these roads are part of a complex routing structure. If so, the roads should be locked on L3.
A complex routing structure refers to the role non-drivable roads play in the routing to destinations: where disconnecting a WT or PB can lead to a less favorable routing endpoint. Since the introduction of parking place suggestions based on walking time, it is important to connect PB's.