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[[Map Editing (new Editor)#Editing Manual |Back to Map Editing]]
#redirect [[Template:Documentation subpage]]
 
==Logging in==
*US and Canada: http://www.waze.com/map
* Rest of the World: http://world.waze.com/map
 
If prompted to login, use the same username and password as you do on the Waze client app and the rest of the Waze website.
 
 
=Common Functions=
==Overlays (Layers)==
Show and hide the various overlays by clicking the [[Image:layers.png]] icon at the right side of the map display area.
 
* For more detail on the available layers, see the [[Map_Editor_Interface_and_Controls#Layers|Layers section of Map Editing Interface and Controls]]
 
 
==Create a Road==
# ''Hover'' over the [[Image:Add_button.png]] at the right side of the toolbar ''click'' on '''Road'''
# Click the point of the map where the segment starts
# Move the cursor along the path and click to add a geometry node to define the shape
# Double click at the end point of the segment
 
* Before a road or roundabout will be added to the map, it must be confirmed.
* For more detail on creating road segments, see [[Creating and Editing street segments]].
 
 
==Delete a Road==
# ''Click'' on a segment
# ''Click'' the '''Trash Can''' icon on the toolbar or ''hit'' the '''Delete''' key on the keyboard.
 
* You can select multiple segments and delete them all at once. In this case, the keyboard shortcut will not work. You will need to ''click'' the '''Trash Can''' icon and then confirm you wish to delete multiple segments.
 
 
==Connect roads==
When drawing new segments, or moving segments around, the editor will auto-junction roads.
# For new roads, if you start and/or end the drawing on an existing segment, a junction is created
# For existing roads, if you move the end of a segment onto an existing segment, a junction is created
# If you move a junction to an existing segment, that junction is now part of that segment and any roads connected to that segment previously are all now joined together
 
 
==Create a junction==
There is no tool built specifically to create a junction in the middle of a segment. This is because the editor creates a junction automatically when two segments are joined. However, you can create a junction by following the steps below in the [[#Splitting a segment|Splitting a segment]] section.
 
 
==Delete a Junction==
A junction is a small blue diamond which connects two or more segments. Junctions can be deleted in two ways:
# Click on the junction and click the Delete button, or use keyboard shortcut Del/Delete key.
# Select segments on either side of the junction and click the Bridge icon which appears over the junction. This will increase the level of the segments by 1.
 
As explained in the [http://www.waze.com/wiki/index.php/Overpasses%2C_Underpasses_and_Bridges Overpasses, Underpasses and Bridges] page, both road segments must have the same attributes before you will be allowed to delete the junction or bridge the segments.
 
 
==Loop roads==
When drawing a road which connects to the same segment at both ends, only the ending junction is created. To create the starting junction:
# Move the end of the new segment away from where it is
# Drop it
# Move it back to where you want the junction to be
 
When drawing a road segment that starts and ends at the same junction, the above may not work, and if it does, turn restrictions at that junction will be wrong. Split the looping segment somewhere along its length by following the instructions in [[#Splitting a segment|Splitting a segment]]. Then join the remaining segment end to the common junction and apply normal turn restrictions.
 
 
==Turn restrictions (allowed turns)==
Set by selecting a segment which will allow you to see the connectivity arrows and modify these allowed turns at each end of the segment.
 
[[Image:Turn_arrows.png]]
 
A green arrow indicates that travel is allowed from the selected segment in the direction of the arrow.  A red arrow indicates that travel is not allowed (restricted) from the selected segment in the direction of the arrow. Clicking an arrow changes the color of the arrow. Each arrow must be set correctly for waze to route correctly.
 
The green arrow has a small checkmark and the red arrow has a small x inside the arrow to aid color-blind editors.
 
Where the arrows appear depends on the road. One-way roads will only have arrows at the end, and No Entrance (Undefined directionality) roads will have no connectivity arrows at all.
 
* Press '''s''' to separate overlapping arrows.
* Press '''a''' to toggle connection arrows transparent or opaque so you can see beneath them and click items under them
 
If an intersection has no restricted turns, you can easily enable all turns by selecting the junction, and then either click the "Allow All Turns" link in the properties toolbox, or tap the letter 'q' (see keyboard shortcuts)
 
==Selecting Multiple Segments==
Some edits require that you select two or more segments of road. Other times, you want to apply the same change to multiple segments. In the default select mode, you must use the modifier key below:
*'''Mac''': Command + Click
*'''Windows''': Ctrl + Click
*'''Linux''': Ctrl + Click
 
When in multi-select mode, you do not have to use the modifier key.
 
 
==Create a roundabout==
# ''Hover'' over the [[Image:Add_button.png]] at the right side of the toolbar ''click'' on '''Roundabout'''
# Click the map at the center of the roundabout.
# Move the mouse outward to the correct size of the roundabout
# Click to finish
 
* Roundabout drawing is circular by default. Ellipse drawing can be enabled by holding down the ''Shift'' key while adjusting the roundabout size.
* Roundabouts can be created over existing junctions and segments. Any roads within the shape of the roundabout will be truncated, and any junctions within the roundabout shape are deleted.
* To delete a roundabout, you must delete ALL segments of the roundabout. You cannot save your work without deleting all segments of the roundabout. When saved, the roundabout node will also be deleted.
 
 
==Create a Landmark==
# ''Hover'' over the [[Image:Add_button.png]] at the right side of the toolbar ''click'' on '''Landmark'''
# Click a point of the map on the edge of the landmark
# Move the cursor along the path and click to add a geometry node to define the shape
# Double click anywhere to stop drawing and complete the shape
# Select the new landmark and define the type of landmark and a name in the Properties drawer
 
* The new editor has a different list of landmarks from the old editor. The new list is much shorter, clearer, easier to work with and includes some landmarks that were missing before (such as 'beach'). However, it is also missing some often-used landmarks from the past.
 
 
==Bridge junction==
# Select two adjacent segments which will be bridged together
# Click the bridge icon over the junction
 
* The properties of the segments to be bridged must be identical or you will not see the bridge icon
* Bridging automatically increases the level of the new merged segment by 1 more than the highest level of the two segments. You can change it, of course, if it needs to be a different level.
* For more detail, see [[Overpasses, Underpasses and Bridges]].
 
 
==Overlapping road junction==
Two roads set to the same level which cross each other can be joined by an intersection easily. This is useful if you draw several new roads for a neighborhood by drawing segments from end-to-end and allowing new segments to cross each other. Once drawn, you can junction them using this method.
 
# [[#Select Multiple Segments|Select both segments]]
# Click the [[Image:crossing_road_add_junction.gif]] which should appear above the intersection
#: Note: The sign won't appear if the roads cross each other multiple times
# A junction is added
 
 
==Splitting a segment==
There are three options for splitting a segment, or adding a junction to the middle of a segment:
* Add a new segment from nowhere to the point of the segment you want to split. A new junction will be added. Delete the new segment just created.
* Add a new segment from the spot you want to split to nowhere. A new junction will be added. Delete the new segment just created.
* Disconnect one end of the segment. Draw a new segment from the segment end to the node it used to connect to.
 
In all these steps, the junction which was automatically added will remain.
 
 
==Joining junctions==
Dragging one junctions to another will join all segments from both junctions into a single intersection. This is great for those intersection where Waze has two nodes joining right-angle roads in two separate intersections. If there is a single segment connecting the two nodes, it will be automatically deleted.
* Make sure that there are no geometry points in the segment to be deleted. If you get an error, check for and delete any geometry points in the segment and try it again.
 
 
==Disconnecting a road==
Select the segment. Drag the end you want to disconnect away from the junction.
 
 
==Select entire street==
# Select a segment
# In the Properties drawer, click the Select entire street button.
# Any segments connected to the first segment with the same properties will be selected and can be edited as a group.
 
* If there is a gap or a street with a different name or other different property, it will not allow the selection to go beyond it. You will need to edit in multiple passes in this case.
 
 
==Solve map problems==
Only available for the US and Canada Server at this time.
 
[https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B9MrkeqzAXv1MzA2MjMzNDQtOGM4Mi00YThlLWE5MzctYzgxNmMwMDRiMWMx&hl=en_US Temporary Map Problems Explanations]
 
 
==Keyboard Shortcuts==
* '''?''' (or '''Shift+/''') Shows keyboard shortcuts
* '''d''' - delete node from road geometry while hovering cursor over it during road geometry editing
* '''m''' - toggle multi-select mode. Default behavior is that to select multiple segments, you must use the modifier key to multi-select. When toggled active, multi-select mode lets you select multiple segments without using the modifier key as described in the [[#Selecting_Multiple_Segments|Selecting Multiple Segments]] section.
* '''Delete (Del''') - delete the selected object. To delete multiple objects, you must click the trash can icon and confirm the multiple delete.
* '''Esc''' - deselect all objects
* '''a''' - toggle connection arrows transparent or opaque so you can see beneath them and click items under them
* '''s''' - toggles separation of connection arrows so they do not overlap to ease clicking on either
* '''Shift+a''' - toggles display of disallowed connections (turns) for ''every'' segment/node in the view. When active, no green arrows are shown.
* '''q''' - disable all connections for the selected junction
* '''w''' - allow all connections for the selected junction
* '''r''' - toggle segment direction between 1-way, reverse-1-way, 2-way and No Entrance (Undefined directionality)
* '''i''' - insert/draw new segment (equivalent to clicking Road under the big + button)
* '''o''' - draw new roundabout (equivalent to clicking Roundabout under the big + button)
* '''u''' - draw new landmark (equivalent to clicking Landmark under the big + button)
* '''Ctrl+z''' - undo ('''Cmd+z''' ''also'' works on Mac)
* '''Ctrl+Shift+y''' - redo ('''Cmd+Shift+y''' ''also'' works on Mac)
* '''Ctrl+Shift+z''' - redo ('''Cmd+Shift+z''' ''also'' works on Mac)
* '''Ctrl+s''' - save ('''Cmd+s''' ''also'' works on Mac)
* '''Shift+b''' toggles Bing Aerials layer
* '''Shift+c''' toggles Cities layer
* '''Shift+r''' toggles Roads layer
* '''Shift+g''' toggles GPS points layer
* '''Shift+l''' toggles Landmarks layer
* '''Shift+s''' toggles Speed cameras layer
* '''Shift+p''' toggles Problems layer
* '''Shift+u''' toggles Update requests layer
* '''Shift+e''' toggles Editable areas layer
* '''Shift+UpArrow''' zooms the map in one level
* '''Shift+DownArrow''' zoom the map out one level
* '''Arrow Keys''' pan the map in all four directions
* '''Shift+click''' and '''double-click''' - re-centers the map on at the clicked location and zooms in one level
 
=Tips and Hints=
See [[Map Editing Tips and Hints]]
 
 
[[Map Editing (new Editor)#Editing Manual |Back to Map Editing]]

Huidige versie van 6 apr 2018 om 10:04

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