Quick start guide/en: verschil tussen versies Geschiedenis weergeven

(Bijgewerkt vanwege een nieuwe basisversie van de bronpagina)
(Bijgewerkt vanwege een nieuwe basisversie van de bronpagina)
 
(2 tussenliggende versies door een andere gebruiker niet weergegeven)
Regel 160: Regel 160:
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==How to make a permalink==
==How to make a permalink==
[[File:Deel-locatie.png|right]] Three buttons are displayed at the top right of your editor screen. You can use the [[File:PL-symbol-ns.png]] button to request a window which can be used for creating a <i>permalink</i> URL.
[[File:DeelLocatie.png|right|300px]] Three buttons are displayed at the top right of your editor screen. You can use the [[File:PL-symbol-ns.png]] button to request a window which can be used for creating a <i>permalink</i> URL.
Next, click the copy symbol to copy the <i>permalink</i> URL to the clipboard.
Next, click the copy symbol - with the Include layers settings unchecked -  to copy the <i>permalink</i> URL to the clipboard.
It contains latitude, longitude, zoom level, and optionally a junction or a place or one or more segments.<br />
It contains latitude, longitude, zoom level, and optionally a junction or a place or one or more segments.<br />
The <i>permalink</i> is now ready to use in [[Slack]] and also in the address bar of your own  editor.<br />
The <i>permalink</i> is now ready to use in [[Slack]] and also in the address bar of your own  editor.<br />
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To include a single place, junction, or segment in the permalink, click on it before using the permalink icon. To include several segments and/or objects, use ctrl+click (for MAC:⌘ Command+click).<br />
To include a single place, junction, or segment in the permalink, click on it before using the permalink icon. To include several segments and/or objects, use ctrl+click (for MAC:⌘ Command+click).<br />
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==Use of external resources==
==Use of external resources==
Regel 177: Regel 179:
But, be very careful using other, external sources for editing the map; some policies or conditions restrict the use or duplication of the data and could lead to a complete deletion of the country map. Read more on the [[Resources]] page.
But, be very careful using other, external sources for editing the map; some policies or conditions restrict the use or duplication of the data and could lead to a complete deletion of the country map. Read more on the [[Resources]] page.


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==Take the next step==
==Take the next step==
* The sequel to this <i>Quick-Start Guide</i> can be found in in the [[Advanced Guide]]
* The sequel to this <i>Quick-Start Guide</i> can be found in in the [[Advanced Guide]]
Regel 184: Regel 185:
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[[File:WazeMapEditing.png]]
[[File:WazeMapEditing.png]]
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{{Bottomline}}
{{Bottomline}}

Huidige versie van 19 nov 2021 om 22:40

Andere talen:

Welcome editor!

This page provides the basics to start editing the Waze Map. Because Waze is a navigation tool and not a topographic map, some things are drawn differently than expected. Our advice is, after reading this page, to choose one type of edit and first familiarize yourself with all aspects of that edit. Otherwise, you might as well get overfed with information. Don't forget to join Slack, our primary communication platform. Your community is happy to help you make your edits work.

How to get to the Waze Map Editor (WME)

  1. Log in to www.waze.com. If prompted to login, use the same username and password as you do on the Waze client app and the rest of the Waze website.
  2. Search for your location
  3. Click live map
  4. Click edit the map

Or, go directly to www.waze.com/editor/?env=row.
After logging in, you will see the following page:

If you want to learn more about the controls and functions of WME, you can find more details on the global wiki WME Interface and Controls page.

Start in Practice Mode

Before editing the map for real, you may first want to practice editing. Go to the WME server and choose Practice Mode. If you are already logged into WME, log out first to be able to enter Practice Mode. The Waze Map Editor has a Practice mode in which you can perform nearly every action available when logged into the Editor, except that you cannot save any changes. In order to save changes, you must log in. Practice mode is helpful to new and existing editors and should be used to try out new or complicated edits before executing them. More information can be found on the global Practice Mode page.

Editing the map

Most starting editors at first try to match the map of Waze perfectly to the satellite image. They split roads, add bicycle paths and walking trails, make the roads very fluently and draw detailed places. However, Waze is NOT a topografical map, but a navigation system that routes you to your destination in the best/fastest way. Therefore, keep the Waze map simple: The lesser the detail, the clearer the map, lesser data use, faster calculations, and easier maintainance. With that in mind, let's start editing the map!

Create a Road

  1. Hover the mouse over the button on the toolbar at the top of the page and click "Road" ([Shortcut key]: i; Roundabouts are explained below)
  2. Click the mouse on the map at the point where you want to start the new road segment.
  3. Move the mouse cursor along the path of the road and click the mouse to add a geometry node for each point that changes direction along the road.
  4. When finished, double-click (or shift-click) the last point to end the segment.
  5. Select the segment again, and fill in the details of the segment in the menu pane on the left.
  • Each segment that is added must have a Country, City, and Street name, under the "Edit" link left. If there is no City and/or Street name available, then the "None" box(es) must be selected. As long as no City / Street name are specified you will see in the editor a red outline around the segment.
  • Be sure the road actually exists before creating it.

For more detail on creating road segments, see the global Creating and editing road segments page.

Create a Place

Hover over this button to show Place categories. Choose one and click on the map to add it. This will add a point place. Use the left pane to change it to an area and to change other information about the place. For an area place, use geometry nodes of the place to change its shape.

More information about Places can found in the Dutch Places page.

Changing elements on the map

To change existing roads or Places, select the object you want to change. Now you can change the shape or appearance by adjusting the road geometry.
Geometry nodes

When editing a segment or Area Place, large white circles appear where the segment changes direction ultimately altering its shape. Click and drag them individually to alter the geometry of the segment or Place. Press the d key while the mouse is hovered over them to delete the geometry node. Alternately, hold the d key and then move the mouse over the nodes you want to delete.

The smaller white circles between the geometry nodes are "inter"-geometry nodes. When you click and drag an inter-geometry node, it becomes a larger geometry node and two more inter-geometry nodes appear halfway between each side again.

  • TIP: Under the Layer icon at the top right of the Map Editor Tool Bar, you can turn off the road layer, to have a better view on the road structure and Satellite Image.
  • TIP: Press Delete to delete a selected segment, Place, or junction.


For more information, see the global page on Editing existing roads.

Connecting roads

When drawing new segments, or moving segments around, the editor will automatically make junctions.

  1. For new roads, if you start and/or end the new segment on an existing segment, a junction is created at the location were you start/end the new segment
  2. For existing roads, if you move the start or the end of a segment onto an existing segment, a junction is created
  3. If you move a junction to an existing segment or junction, all roads connected will be part of the junction.


Bridging roads

  1. Select two existing adjacent segments which should be joined together
  2. Click the icon over the junction
  3. A little window is displayed saying: Merge Segments? If there is conflicting data, the data from the first segment you selected will be used. Click Apply to continue or click outside the window to cancel this action.


Crossing roads
When two roads cross each other at the same elevation, they can be joined together easily. This is useful if you draw several new roads for a neighborhood by drawing segments from end-to-end and allowing new segments to cross each other. Once drawn, you can junction them using this method.

  1. Select both segments
  2. Click the which should appear above the intersection
  3. A junction is added

The sign won't appear if the roads cross each other multiple times, or when elevation differ. You can often use this method with unconfirmed (red) roads, but sometimes the editor will refuse to do this process until the roads are confirmed. Additionally, changing zoom level sometimes helps to get the sometimes-stubborn junction creator icon to appear.
For further information see the global page on Overlapping road junctions.
Be sure to check the Junction Arrows for your newly created junctions.

Junction Arrows

When you select a segment, you can set the turns by clicking the arrows at the junction(s) with other segments.

In General:

  • A green arrow means Allowed
  • A yellow arrow with a clock means it is Partially Restricted (time or vehicle-type based)
  • A red arrow with the circle-slash icon means Restricted

Clicking an arrow toggles between Allowed and Restricted (or, between Partially and Fully Restricted).

NOTE: The slashed-circle icon for Restricted and clock icon for Partial turn restrictions are put in place to allow editors with various forms of color blindness differentiate between the three different types of turn arrows.

Each arrow must be set correctly for Waze to route correctly.
See the section set allowed turns in the global wiki for more information.

Keyboard Shortcuts for junction arrowsː

Press s to separate overlapping arrows.
Press a to make arrows transparent or opaque, so you can see beneath them or click items under them
Press q to disallow all turns
Press w to allow all turns
Press ⇧ Shift+z to toggle between seeing the turns for one segement, or seeing all restricted turns (red arrows) for all junctions in your screen. Don't forget to toggle back if actually setting the junction arrows on a segment.

Create a roundabout

  1. Draw single road segments that will lead to the roundabout and ensure they extend into the center of the roundabout area. Use the visual map or gps points to align the roads.
  2. Hover the mouse over the button on the toolbar at the top of the page and click "Roundabout" (Shortcut key: o).
  3. Click the mouse on the map at the center of the roundabout area.
  4. Move the mouse cursor outside, up to the middle of where the roundabout road should be, and single-click. WME now creates the roundabout and will remove all segments within it.
  5. Roundabouts should not get a Streetname to enable proper routing. Enter the City name in the "Edit" menu left. Check the "None" box of the Streetname.

Roundabouts in WME will yield specific routing instructions to drivers, such as "at the roundabout, take the third exit". If those routing instructions could confuse drivers, the Roundabout tool should not be used.

Roundabouts should never be used for cul-de-sacs or other dead end streets, regardless of how round they are. A single road segment leading to a cul-de-sac should be drawn as a dead end. With very large roads it might be advisable to create a loop, but not a roundabout.

Traffic circles without roundabout signs should not be drawn as a roundabout. In some cases, a roundabout is not used even if there is a roundabout sign, to create the best possible instructions for the situation.
See also the page on roundabouts.

Create a loop road

one instead of three segment loop. Better to make it a dead end street
correct three segment loop

Every loop must be made up of three or more segments. Any loop that does not follow this rule can cause problems for the Waze routing server. If there is no side-street, you must insert an extra junction node along the loop.

If you have to correct a loop road with less than three segments, cut one of the looping segments somewhere, following the instructions in Cutting a segment and check the Junction Arrows.

Please note, a real loop road should only be sparsely used with care. For more information, see the article Loops in the global Wiki page Junction Style Guide.

Cutting a segment

You can cut a segment into two new segments. You can do this by adding a new segment from some random point nearby, to the point of the segment where you want to cut it. A new junction will be added. Delete the new segment just created. The newly created junction will remain and you made two new segments out of one. If you need to actually separate the road segments at that point, just relocate the end point of one of the two new segments.

Walking Trails / Pedestrian Boardwalks

Adding Walking Trails or Pedestrian Boardwalks should only be done exceptionally. Do not add any before reading the general Non-drivable roads information and detailed information and guidelines on Pedestrian Boardwalks and Walking Trails. When you have any doubt just ask your Community.

Parking lots

Parking Lots are sparsely drawn, to prevent cluttering the map. The most important thing is that people can be routed to and from a parking lot. For small Parking Lots, a single road segment often suffices. For large Parking Lots (for example at an event center) consider mapping only the following:

  • Main entrances from the roads outside the parking lot
  • Lanes that run along entrances of buildings
  • Lanes that run along main roads outside the parking area (to separate different speed tracks)
  • Large parking lot lanes that serve to get people from one area of the lot to another

Parking Lot Roads need to be defined as such in the menu pane left. They generate a large penalty to prevent thru-traffic in the navigation.

A Parking Lot Road only gets the City defined, without a street name (check the "None" box), unless it's an official street. Never use generic names, like 'Parking Theater'. For detailed information, please read the page about Parking Lot Roads in the Netherlands.

For large Parking Lots that are distinctive and significant, and for general purpose and public use, a Parking Lot Place can be drawn.

House numbers

Since november 2014 it is possible to search for house numbers in the Waze database. To support this functionality, Waze imported in the Netherlands house number data from external sources.

When searching for an address in the Waze app or Live map, Waze will use the following order to present the results:

  1. Manually created housenumbers
  2. Google Maps database
  3. Imported housenumber data

Imported house numbers can be recognized for there is no editor linked to the house number in the house number screen. For the best working of Waze follow this guideline: if you notice a wrongly positioned address/house number in the app or livemap, add the house number or correct the house number in the Waze Map Editor. If the house number looks correct, but there is no editor linked to it yet, just give it a nudge and Save. Now you should see your name linked to the house number when you select it. See also our Wiki page on House numbers.
Note: Be aware that, in the app, old search records should be removed to get an updated result.

Solve Map Problems (MPs) and User Requests (URs)

Solving MPs and URs needs attention and often quite some knowledge. Unless you are sure about the problem (e.g., you are local and checked the situation), it is not advised to do this when you are a starter to WME. More information can be read in our Update requests and Map Problems pages,

Closing a street

If you've knowledge of planned roadworks or you come across a a closed street, the best thing to do is request a closure. As a starting editor you're not yet able to set closures yourself. Requesting a closure can be done via the Slack closure channel. A closure is instantly active and is used for temporary blockades.

Another way to prevent routing going through a street is by adding a restriction. Restrictions are used for blocking a street on specific days, times or blocking specific vehicle types. Restrictions are not meant for temporary situations, like roadworks or accidents. They are really part of the map. Restriction changes need a map update, so they will take probably one or two days to become active.

How to make a permalink

Three buttons are displayed at the top right of your editor screen. You can use the button to request a window which can be used for creating a permalink URL.

Next, click the copy symbol - with the Include layers settings unchecked - to copy the permalink URL to the clipboard. It contains latitude, longitude, zoom level, and optionally a junction or a place or one or more segments.
The permalink is now ready to use in Slack and also in the address bar of your own editor.

To include a single place, junction, or segment in the permalink, click on it before using the permalink icon. To include several segments and/or objects, use ctrl+click (for MAC:⌘ Command+click).

Use of external resources

You, yourself have invaluable knowledge of your surroundings: this is the best free, up to date and reliable source to be used in editing the map.

Besides your own eyes you can use

  • the internal Streetview that is available from the WME. Drag the lens icon from above the zoom control bottom right to the point where you want to see the street view. Beware that the situation can be changed.
  • the Satellite imagery, to be enable / disabled via the layers menu. Waze uses aerial and satellite photography provided by Google.

But, be very careful using other, external sources for editing the map; some policies or conditions restrict the use or duplication of the data and could lead to a complete deletion of the country map. Read more on the Resources page.

Take the next step

  • The sequel to this Quick-Start Guide can be found in in the Advanced Guide
  • Helpfull tips and often encountered problems when starting editing are described in Improve your skills.
  • Don't forget to join your fellow Wazers. We will be happy to meet you!



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