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Regel 1: |
Regel 1: |
| ==Logging in==
| | #redirect [[Template:Documentation subpage]] |
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| US and Canada: http://www.waze.com/cartouche
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| Rest of the World: http://world.waze.com/cartouche
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| If prompted to login, use the same username and password as you do on the Waze client app and the rest of the Waze website.
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| ==Overlays (Layers)==
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| Show and hide the various overlays by clicking the [[Image:Layers_button.png]] icon at the right side of the map display area.
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| ==Create a Road==
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| # ''Hover'' over the [[Image:Add_button.png]] at the right side of the toolbar ''click'' on '''Road''' or '''Landmark'''
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| # Click the point of the map where the segment starts
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| # Move the cursor along the path and click to add a geometry node to define the shape
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| # Double click at the end point of the segment
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| * Before a road or roundabout will be added to the map, it must be confirmed.
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| * For more detail on creating road segments, see [[Creating and Editing street segments]].
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| ==Connect roads==
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| When drawing new segments, or moving segments around, the editor will auto-junction roads.
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| # For new roads, if you start and/or end the drawing on an existing segment, a junction is created
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| # For existing roads, if you move the end of a segment onto an existing segment, a junction is created
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| # If you move a junction to an existing segment, that junction is now part of that segment and any roads connected to that segment previously are all now joined together
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| ==Turn restrictions (allowed turns)==
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| Set by selecting a segment which will allow you to see the connectivity arrows and modify these allowed turns at each end of the segment. Where the arrows appear depends on the road. One-way roads will only have arrows at the end, and No Entrance roads will have no connectivity arrows at all.
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| * Press '''s''' to separate overlapping arrows.
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| * Allowing all or disabling all turns can also be done by selecting a junction and using the links in the Properties drawer.
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| ==Create a roundabout==
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| # ''Hover'' over the [[Image:Add_button.png]] at the right side of the toolbar ''click'' on '''Roundabout'''
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| # Click the map to center of the roundabout.
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| # Move the mouse outward to the correct size of the roundabout
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| # Click to finish
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| * Roundabout drawing is circular by default. Ellipse drawing can be enabled by holding down the Shift key while adjusting the roundabout size.
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| * Roundabouts can be created over existing junctions and segments. Any roads within the shape of the roundabout will be truncated, and any junctions within the roundabout shape are deleted.
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| * To delete a roundabout, you must delete ALL segments of the roundabout. You cannot save your work without deleting all segments of the roundabout. When saved, the roundabout node will also be deleted.
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| ==Create a Landmark==
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| # ''Hover'' over the [[Image:Add_button.png]] at the right side of the toolbar ''click'' on '''Landmark'''
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| # Click a point of the map on the edge of the landmark
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| # Move the cursor along the path and click to add a geometry node to define the shape
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| # Double click anywhere to stop drawing and complete the shape
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| # Select the new landmark and define the type of landmark and a name in the Properties drawer
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| * The new editor has a different list of landmarks from the old editor. The new list is much shorter, clearer, easier to work with and includes some landmarks that were missing before (such as 'beach'). However, it is also missing some often-used landmarks from the past.
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| ==Bridge junction==
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| # Select two adjacent segments which will be bridged together
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| # Click the bridge icon over the junction | |
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| * The properties of the segments to be bridged must be identical or you will not see the bridge icon
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| * Bridging automatically increases the level of the new merged segment by 1 more than the highest level of the two segments. You can change it, of course, if it needs to be a different level.
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| * For more detail, see [[Overpasses, Underpasses and Bridges]].
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| ==Create a junction==
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| There is no tool built specifically to create a junction in the middle of a segment. This is because the editor creates a junction automatically when two segments are joined. However, you can create a junction by following the steps below in the [[#Splitting a segment]] section.
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| ==Overlapping road junction==
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| Two roads set to the same level which cross each other can be joined by an intersection easily.
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| # Select both segments
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| # A yellow + sign should appear at the intersection and clicking it will create a node there. (AlanOfTheBerg)
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| ==Splitting a segment==
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| There are three options for splitting a segment, or adding a junction to the middle of a segment:
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| * Add a new segment from nowhere to the point of the segment you want to split. A new junction will be added. Delete the new segment just created.
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| * Add a new segment from the spot you want to split to nowhere. A new junction will be added. Delete the new segment just created.
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| * Disconnect one end of the segment. Draw a new segment from the segment end to the node it used to connect to.
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| In all these steps, the junction which was automatically added will remain.
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| ==Disconnecting a road==
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| Select the segment. Drag the end you want to disconnect away from the junction.=
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| ==Select entire street==
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| # Select a segment
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| # In the Properties drawer, click the Select entire street button.
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| # Any segments connected to the first segment with the same properties will be selected and can be edited as a group.
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| * If there is a gap or a street with a different name or other different property, it will not allow the selection to go beyond it. You will need to edit in multiple passes in this case.
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| ==Solve map problems==
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| Only available for the US and Canada Server at this time.
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| [https://docs.google.com/viewer?a=v&pid=explorer&chrome=true&srcid=0B9MrkeqzAXv1MzA2MjMzNDQtOGM4Mi00YThlLWE5MzctYzgxNmMwMDRiMWMx&hl=en_US Temporary Map Problems Explanations] | |
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| ==Keyboard Shortcuts==
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| * '''d''' - delete selected node from road geometry while editing road geometry
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| * '''m''' - toggle multi-select mode. Default is that to select multiple segments, you must use the modifier key to select multiple segments. When toggled active, multi-select mode lets you select multiple segments without using the modifier key as described in the [[#Selecting_Multiple_Segments|Selecting Multiple Segmetns]] section.
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| * '''Delete (Del''') - delete the selected object. To delete multiple objects, you must click the trash can icon and confirm the multiple delete.
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| * '''Esc''' - deselect all objects
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| * '''a''' - connection arrows turn transparent
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| * '''s''' - spreads connections arrows so they don't touch
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| * '''Shift+a''' - show all disallowed connections (turns) for every segment/node in the view
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| * '''q''' - disable all connections for the selected junction
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| * '''w''' - allow all connections for the selected junction
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| * '''r''' - toggle segment direction between 1-way, reverse-1-way, 2-way and No Entrance
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| * '''i''' - insert/draw new segment (equivalent to clicking Road under the big + button)
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| * '''o''' - draw new roundabout (equivalent to clicking Roundabout under the big + button)
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| * '''u''' - draw new landmark (equivalent to clicking Landmark under the big + button)
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| * '''Ctrl+z''' - undo
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| * '''Ctrl+Shift+y''' - redo
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| * '''Ctrl+Shift+z''' - redo
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| * '''Ctrl+s''' - save
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| Useful information
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| Login Position. To start Papyrus at a particular position, (your home), find your home town, and click on the permalink link in the bottom right corner. Bookmark this URL, and you'll always be at 'home' when you start Papyrus. (Timbones)(No longer necessary). Papyrus opens at the last location you were editing by default. You can still create a bookmark from the Permalink. (AlanOfTheBerg)
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| Road overlay: you can edit roads and nodes without the road layer actually showing on the screen. This is very useful for aligning to aerial images. (AlanOfTheBerg)
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| Address details: to create segments without a city and/or street name, you must use the check the "No name" box. This is the only way to do this. (AlanOfTheBerg)
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| New or "unconfirmed" segments remain red until assigned a Country, State and City. (AlanOfTheBerg)
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| When drawing a new road, it cannot loop back onto itself and create a junction. You must use two segments or, once drawn, you must move the original starting point, release, then move it back and a junction will be added. (AlanOfTheBerg)
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| When multi-selecting streets (such as setting neighborhood streets to set them as two-way), you can also adjust geometry of any segment as you hover over it without losing the selection set. (AlanOfTheBerg)
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| Dragging one node to another will join all segments from both nodes into a single intersection. This is great for those intersection where Waze has two nodes joining right-angle roads in two separate intersections. If there is a single segment connecting the two nodes, it will be automatically deleted. (AlanOfTheBerg) Make sure that there are no geometry points in the segment to be deleted. If you get an error, check for and delete any geometry points in the segment and try it again. (mapcat)
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| Dragging a node onto a segment will cause the segment to get split into two parts which will be connected to the dragged node. (aviaron).
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| Editable areas: New layer to show you exactly where you can edit. This layer includes the area you manage, if you are an area manager, and the area of your last drives (if you are editing based on drives).
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| Editing a junction locks it.In areas with base maps, there is a distinction between nodes created/updated by the users and nodes that never been touched and were created during the base map upload process.
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| These nodes appear as if at the turns are forbidden, but you can route as if the turns are allowed. The routing algorithm will prefer routing using segments and nodes whose turns are explicitly set by the users, but in case there is no such way, or it is fairly longer - it will route with no explicit allowed turns.
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| Setting a road to 2-directional will not change the status of its nodes. However, once
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| the nodes edited by users, they are assumed to be strictly valid, just like nodes in areas without base maps. (nir). Original post: http://www.waze.com/forum/viewtopic.php?f=186&t=10319
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| Updated: we changed it, so that now editing one turn of a node will not lock it. (Dror)
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| Editing ranks and the locking feature.
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| PERMISSIONS
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| We are working on a permissions scheme that will enable users to gain 'editing' credit, using ranks from 0 to 5. The new scheme will be based on the user's experience as well as the 'importance' of each road.
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| LOCKING SEGMENTS:
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| When you lock a segment, only a user with the same rank or higher can change this segment. (At the moment this includes all edits - including connecting a different, unlocked segment to it). (krankyd)
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| More info (original post): http://www.waze.com/forum/viewtopic.php?f=186&t=10809#p88311
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| Updated: http://www.waze.com/forum/viewtopic.php?f=186&t=11381#p93773
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| Wiki: http://www.waze.com/wiki/index.php/Editing_rank
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| Editing speed cams. You should note that the last person to edit the speed cam is basically locking it to his rank. A user with a lower rank will not be able to change / delete the camera, unless he is the owner of the camera or if it's in his area of management. (Dror)
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| The camera direction (the direction from the center of the image to the red circle) should be the driving direction for which the camera is relevant. The client warns about a camera if it is valid and has a close angle to the driving angle (and might be affected by other parameters such as speed limit, etc.). The current camera image implies that the camera captures the traffic from behind. (nir)
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| Script to open the current Cartouche location in Papyrus
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| For the latest code snippets to use as bookmarklets in your browser, please see the Papyrus <-> Cartouche Bookmarklets thread. The easiest way to use this code is to make it a bookmarklet. (AlanOfTheBerg, Tim1987)
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