Diferencia entre revisiones de «MapRaid Sinaloa - Nayarit 2017 Ver historial

(→‎Loops: Reformatting)
 
(No se muestran 127 ediciones intermedias de 4 usuarios)
Línea 1: Línea 1:
{{construction
{{mbox|image=[[File:clock.png|40px]]
| contact    = http://www.waze.com/forum/viewtopic.php?f=276&t=86666
|text=El MapRaid será del '''18 octubre al 6 de noviembre del 2017'''}}
| contacttype = forum
| draft      = no
| open        = no
| revision    = yes
| talk        = yes
}}


The following article contains key information on properly creating junctions and the roadways between them. Be sure to review it in its entirety before editing the map.


== Simple is better ==


When representing junctions, intersections, interchanges, cross roads, corners, etc., the Waze map does not need to perfectly match the road layouts it represents. The primary goal is to represent the real world as simply as possible in the maps and only introduce complexity in the maps to address complex issues.
== Áreas del MapRaid ==
Serán '''<big>3 Equipos</big>''', cada uno tendrá  '''2 líderes.''' 


== The basics ==
This guide requires a complete understanding of editing the maps with [[Waze Map Editor]] (WME).


=== Map editing 101 ===
Although it is highly recommended to read the [[Waze_Map_Editor#Editing_Manual|Editing Manual]] before touching the map, it is required that you do not continue with this guide until you have read the following:
* [[Map_Editing_Quick-start_Guide|Map Editing Quick-start Guide]]
* [[Creating_and_Editing_street_segments#Junctions|Moving and removing junctions]]


=== Junction definition ===
[[File:MapRaid Sinaloa-Nayarit.png|700px]]
{| class="Wikitable floatright"
| [[Image:Junction_selected.png|50px|border]]
| [[Image:Uneditable_junction.png|50px|border]]
| [[Image:junction_unsaved.png|50px|border]]
|}
The [[Glossary#Junction_or_Junction_Point|Glossary on Junctions]] provides details on how junctions can appear differently in the editor depending on its state or condition.


A junction is made up of three things:
== Misión ==
# Two or more road [[Creating_and_Editing_street_segments|segments]]
Los objetivos principales son:
# One point where all the segments meet (the [[junction point]] itself)
# [[Map_Editing_Quick-start_Guide#Turn_restrictions_.28allowed_turns.29|Turns allowed or restricted]] when traveling from one segment to another through that junction point
{{clear}}


== Controlling Turn Instructions ==
*'''Depurar los {{blue|URs, PURs y Map Problems}} de ambos estados.'''
{| class="Wikitable floatright" cellpadding="5" border="1" style="text-align:center; border: 1px solid darkgray;"
*'''Asegurar la conectividad y numeración de las carreteras federales y estatales.'''
|-
*'''Verificar conectividad de la red carretera entre ambos estados.'''
| Keep Right || Keep Left
*'''Dar de alta ciudades y poblados.'''
|-
*'''Aumentar los segmentos con límites de velocidad.'''
| Turn Right || Turn Left
*'''Dar de alta y actualizar Gasolineras.'''
|-
| Exit Right || Exit Left
|}
Turn instructions are critical for proper client navigation. They are controlled by:
* The angle set between segments at junctions.
* The road names.
* The road types.


Review the article [[Junction_Style_Guide/Controlling_turn_instructions|controlling turn instructions]] for a complete understanding of the requirements and issues surrounding this topic.


== Surface Streets ==
{{mbox
| type = notice
| text = '''Cualquier edición para mejorar el mapa es bienvenida, pero si tienes duda en algo, contacta con los líderes de grupo.'''}}<br>


=== Intersections ===
== Editores Locales ==
{| class="Wikitable floatright"
| [[File:Jct 3 90.png|x100px|border]]
| [[File:Jct 4 90.png|x100px|border]]
| [[File:Jct ramp no geo.png|x100px|border]]
|-
| colspan="3"|[[File:Jct bowtie.png|x100px|center|border]]
|}
The most basic junctions form three-way and four-way intersections. Some variations resemble bow ties.


In all cases it is important to configure these intersections properly. Detailed information is covered in the [[Junction Style Guide/Intersections|Intersections]] article.
{{Username|Contrerasf5}} -  Sinaloa (SM)
{{clear}}


{{Username|mariocota}} -  Zona Norte de Sinaloa


=== No Outlet Roads ===
{{Username|camachista}} -  Los Mochis/Guasave (Sinaloa)


Roads which only have one way in and one way out can present challenges to the routing server, although they seem simple to our minds.
{{Username|MisaGm}} -  Mazatlán (Sinaloa)


==== Dead Ends ====
{{Username|joswalrt}} -  Nayarit


Dead Ends (a.k.a. No Exit, Closed, No Through Road, No Outlet) are road segments that simply end, with no continuation or connections at one end. In some areas, a Dead End may be synonymous with a [[#Cul-de-sacs|Cul-de-sac]]. In the US, a "No Outlet" sign may be used to indicate a road which itself is not a dead end, but it only connects to other dead end roads. It can also be used as a "friendlier" alternative to the typical Dead End sign.
'''A ellos podremos dirigirnos para preguntar algo más específico de la Zona.'''


Within the Map Editor it is possible to represent a dead end road with multiple segments if there are private driveways or parking lot roads mapped and connected. In that case, only the very last segment is considered the dead end segment.
== {{red|IMPORTANTE}}==
{{mbox
| type = warning
| text = '''{{red|¡¡ PROHIBIDO HACER EDICIONES MASIVAS únicamente con la finalidad de obtener PUNTOS !!}}''' Esto se vigilará durante TODO el MapRaid.}}<br>


[[File:Jct dead end.png|left|border]]
*Un ejemplo es seleccionar múltiples segmentos y colocar límites de velocidad, '''PERO SIN verificar giros, sin colocar nombres de calle, ciudad, etc, etc.'''
Make sure that there is a junction indicator (the small blue dot, not just a geometry node) at the very end of the segment. While this one segment does not actually constitute a junction, the small blue dot is a visual indicator to the editor that the end of this segment is properly set up. This is necessary to ensure proper routing out of the segment. See the Cul-de-sac section below on when and how to fix this.
* De confirmarse este tipo de actividad, '''{{red|se dará de baja del mapraid y se restringirá su actividad para futuros eventos.}}'''


[[File:Jct dead end ex.png|right|border]]
== Ediciones del Mapa ==
This final junction indicator must be located near the end of the road, but it should be located where there is still pavement as not to negatively impact client routes. Waze only considers the road fully traversed if both ends of the segment are fully crossed. If the junction indicator at the end of the segment happens to be at the edge of the pavement (or off of the road surface if aerials are not exactly aligned), it will be very difficult for a driver to cross that junction. A good rule of thumb is to have the end of the segment the same distance from the end of the pavement as it is from each side of the road.
=== Tipo de Segmentos ===


With such a placement, the driver is given a chance to cross that junction indicator for that segment. Also check for the proper u-turn setting as covered in the [[Map_Editing_Quick-start_Guide#U-Turns_at_the_end_of_dead-end-streets|best practices article on u-turns]].
{{Locking Standard Mexico|title=Area Urbana|Fwy=5|Ramp=4|MH=4|mH=3|PS=2|Street=1|title2=Area Rural|Fwy2=5|Ramp2=4|MH2=4|mH2=2|PS2=1|Street2=1|RR=4}}


==== Cul-de-sacs ====
*Al bajar de nivel algún segmento y terminar la edición, '''pide nuevamente SUBIR el nivel del segmento.'''


''See also: [http://en.wikipedia.org/wiki/Cul-de-sac Cul-de-sac article on Wikipedia]''


A Cul-de-sac (a.k.a. Court in the US) is a common treatment of a dead end street in a residential neighborhood.
=== Límites de Velocidad ===
<big>'''Sinaloa:'''</big>
{| border="1" class="wikitable"
!colspan="4" bgcolor="#387fb8"|Límites de Velocidad Sinaloa
|- style="text-align: center;"
|'''''Carreteras'''''
|km/hr
|-
| Autopista (FW) || 110
|-
| Rampa || 40
|-
| Carretera Primaria (MH)|| 90
|-
| Carretera Secundaria (mH)|| 90
|}
 
{| border="1" class="wikitable"
!colspan="4" bgcolor="#387fb8"|Límites de Velocidad Sinaloa
|- style="text-align: center;"
|'''''Ciudad'''''
|km/hr
|-
| Carretera Primaria (MH) || 60
|-
| Carretera Secundaria (mH) || 60
|-
| Calle Principal (PS)|| 40
|-
| Calle (St)|| 40
|}
 
{| border="1" class="wikitable"
!colspan="4" bgcolor="#387fb8"|Límites de Velocidad Sinaloa
|- style="text-align: center;"
|'''''Otros - Conducibles'''''
|km/hr
|-
| Sendero 4x4 / Sin mantenimiento (OR)|| 40
|-
| Vía de Estacionamiento (PRL) || 15
|-
| Vía Privada (PR)|| 30
|}


In almost every situation, a cul-de-sac should be treated exactly as a dead end street, with the final junction indicator in the center of the bulb of the cul-de-sac. Be sure the free end of the final road segment has small blue dot displayed at the tip (when not editing or selecting the segment). If there is no blue dot, please correct it by following the steps for  [[Creating_and_Editing_street_segments#Fix_the_end-node_on_cul-de-sacs_and_dead-ends|fixing dead ends]].
<big>'''Nayarit:'''</big>
{| border="1" class="wikitable"
!colspan="4" bgcolor="#387fb8"|Límites de Velocidad Nayarit
|- style="text-align: center;"
|'''''Carreteras'''''
|km/hr
|-
| Autopista (FW) || 110
|-
| Rampa || 40
|-
| Carretera Primaria (MH)|| 90
|-
| Carretera Secundaria (mH)|| 90
|}


[[Image:Jct_cul-de-sac_ex.png|left|border]]
{| border="1" class="wikitable"
The junction indicator should be located close to the middle of the bulb and NOT near the outer edges. If the end of the segment is positioned along the perimeter of the bulb, there may be difficulty in processing client routes. Waze only considers the road fully traversed if both ends of a segment are crossed. If the end of the segment happens to be on the curb (or off of the road surface if aerials are not exactly aligned), it will be very difficult for a driver to cross end end of the road segment. With the junction in the middle of the visual road, we give a driver a good chance to cross the end of the segment no matter where they drive within the bulb. The exception to this guidance is given in the next example.
!colspan="4" bgcolor="#387fb8"|Límites de Velocidad Nayarit
{{clear}}
|- style="text-align: center;"
|'''''Ciudad'''''
|km/hr
|-
| Carretera Primaria (MH) || 60
|-
| Carretera Secundaria (mH) || 60
|-
| Calle Principal (PS)|| 40
|-
| Calle (St)|| 40
|-
|Zonas de hospital, Escuelas, Emergencias (St)||20
|}


{| class="Wikitable floatright"
{| border="1" class="wikitable"
| [[Image:Jct_cul-de-sac_island_ex.png|border]]
!colspan="4" bgcolor="#387fb8"|Límites de Velocidad Nayarit
| [[Image:Jct_cul-de-sac_island_ex_road.png|border|x199px]]
|- style="text-align: center;"
|'''''Otros - Conducibles'''''
|km/hr
|-
| Sendero 4x4 / Sin mantenimiento (OR)|| 40
|-
| Vía de Estacionamiento (PRL) || 10
|-
| Vía Privada (PR)|| 20
|}
|}
This cul-de-sac, with a small island, should be treated as a basic dead end with no loop. The island can be ignored, as there is no significant routing question for the driver once they get to the cul-de-sac.


As for placement of the final junction indicator, here we may get better results by moving the junction out from the true center and over to the outer perimeter of the central island. The shift ensures that the driver has a good opportunity to cross the end of the segment.
=== Alta de Ciudades y Pueblos ===
{{clear}}
 
*En este '''[https://docs.google.com/forms/d/e/1FAIpQLSds783fW-aBfUE1UR36M9e8-WdUrZSfSUF49F_mUwx-xumStg/viewform <big>Formulario</big>]''' se solicitará el alta. '''{{blue|(Únicamente se darán de alta ciudades mediante EL FORMULARIO).}}'''


However, if the cul-de-sac has a very large bulb with a large island in the middle, it may better be treated as a [[#Loops|Loop]]. A good rule of thumb is if you were standing at the end of the cul-de-sac, can you tell that it is just a cul-de-sac?  Or does it look like two different roads?  If you see an island, but are not sure if it is significant, leave the Loop out. If "Missing Road" errors occur on the road, then add a Loop.
*Aunque no es prioridad perfeccionar los límites geográficos de cada ciudad''' {{red|es importante revisar si la ciudad o pueblo que editemos se encuentre BIEN DELIMITADA}}''', esto se logra al revisar el campo '''Ciudad/City''' que tienen los segmentos.


==== Loops ====
*Al crear nuevos segmentos, llena el campo "ciudad" '''<big>solamente si estás 100% seguro de qué ciudad es</big>''', de lo contrario déjalos como '''SIN CIUDAD'''.


Loops are roads that you can enter, and without reversing course, end up at the same place you started.
*Los segmentos de '''carreteras''' se deben dejar '''SIN CIUDAD'''.
*Aquí puedes [https://wazeopedia.waze.com/wiki/Mexico/M%C3%A9xico/Nombre_de_Ciudad#Campo_.22Ciudad.22_o_.22City.22 repasar dicho tema.]


===== Loop rules =====
# A road segment must not start and end on the same junction node (loop back onto itself)
# Two segments must not share the same two end junctions
# Any loop must be made up of three or more segments


If these rules are not followed, the routing server will have difficulty in providing routes into and out of the loop. Any loop broken into three or more segments by a junction will not have this problem.
=== Edición de Lugares (Places) ===


If there are no natural interruptions (side-streets or driveways) to the loop and the entire loop is represented by one road segment that connects with itself, you must [[Map Editing Quick-start Guide#Splitting a segment|insert superfluous junction nodes]] along the loop segment. The specific location does not matter, but most people put it near the half-way point of the segment.
Es importante [https://www.waze.com/forum/viewtopic.php?f=1797&t=230742 '''<big>leer este tema del Foro</big>'''] e instalar el Script [https://greasyfork.org/en/scripts/26340-wme-place-interface-enhancements '''WME Place Interface Enhancements''']


{| class="Wikitable floatright"
En los lugares que se conozca la página web, colocar el formato adecuado (http://www.elsitiocorrecto.com.mx) y los teléfonos deben incluir la '''Lada''' de la localidad, ejemplo: '''(667) 123-4567.'''
| [[File:Loop_3-part_1.png|x180px|border]]
 
| [[File:Loop_3-part_2.png|x180px|border]]
{{mbox
|}
| type = notice
Here is an example loop showing the proper three segment configuration. Note that when selecting the two adjacent segments the bridge icon appears tempting an editor to link the two segments. That would be counter productive to the routing server though. The only work around is to either lock the segments at a higher level or find a driveway to add to the map on this road causing the bridge icon not to appear at that point.
| text = Cuando edites lugares, utiliza '''Street View''' para corroborar todos los datos posibles y utiliza '''Google Linked Places''' para unirlos con los de Google.
{{clear}}
}}<br>


[[File:Loop_3-part_3.jpg|left]] This is an example of an improper 2-segment loop. The routing server will have a difficult time properly routing traffic to or from either of these segments. As indicated above, add a junction point along either segment to create three segments in this loop.
Recuerda que para cadenas comerciales o sucursales, se tienen que usar '''Identificadores:
{{clear}}


[[File:Loop_3-part_6.jpg|right]] This is a side-by-side example of a proper 3-segment loop and improper 2-segment loop in a parking lot. The 2-segment loop can be fixed by adding a junction node along either segment.
por ejemplo: '''''Starbucks - Plaza Universidad'''''.
{{clear}}
              '''''Starbucks - Centro'''''
 
'''{{blue|*Para saber si un lugar debe ser Punto o Área, revisa:}}''' [https://wazeopedia.waze.com/wiki/Mexico/M%C3%A9xico/Lugares#Puntos_de_Inter.C3.A9s_y_Lugares <big>Lugares Puntos/Áreas</big>]


'''NOTE:''' It is very easy for an editor to see an extra junction node along a segment, assume it is superfluous, and delete it, when in fact it is necessary and should remain in place! This problem is magnified if the loop road is large or shaped so it is not obvious that it is a loop. One solution is to identify a path or driveway branching from the loop road and add it to the map, forcing a 3-way junction that would be less likely to be deleted.


===== Loop save errors =====
=== Gasolineras ===
The Waze Map Editor may be resistant in editing a loop that does not already follow the rule that it must be broken in two. If you run into saving errors, try one of the following approaches.
Deberán editarse de acuerdo a la '''[https://wazeopedia.waze.com/wiki/Mexico/M%C3%A9xico/Lugares#Gasolineras.2C_Estaciones_de_Gas_Automotriz_y_Estaciones_de_Carga_para_Autom.C3.B3viles_El.C3.A9ctricos Regla actual que tenemos en la Wazeopedia México.]'''


If the loop and the road leading to it have the '''same''' name:
'''{{red|IMPORTANTE:}}''' Añadir también las '''Vías de Estacionamiento''', dejando los segmentos '''"Sin Nombre"''', colocar la ciudad correspondiente o en su defecto dejar '''"Sin Ciudad"'''. Colocar la '''velocidad límite a 10 Km''' y bloquear los segmentos a '''nivel 4'''.


#Select the loop and the road
[[File:Pemex.png|500px]]
#Click the bridge icon that appears (one end of the loop will disconnect from the other)
#Split the loop
#Reconnect the disconnected end of the loop
#Confirm turns


If the loop and the road leading to it have '''different''' names:


#Draw a new road segment that connect to the loop/road junction
Para más información de la Gasolineras, consultar en [http://guiapemex.pemex.com/SitePages/home.aspx <big>Guía PEMEX</big>]
#Give that new road the same exact name as the loop
#Select the loop and the new road segment
#Click the bridge icon that appears (one end of the loop will disconnect from the other)
#Split the loop
#Reconnect the disconnected end of the loop
#Confirm turns


Here is a [http://www.youtube.com/watch?v=a7yAzG7HElw video on YouTube showing the second method].
==Recursos de edición:==


=== Roundabouts and Traffic Circles ===
==== INEGI (fuente oficial)====
* [http://gaia.inegi.org.mx/mdm6/ INEGI GAIA]


: [[Image:Jct_roundabout.png]]
==== Medios de Comunicación====
*[https://wazemexico.slack.com <big>Slack</big>]


Please see the [[Roundabout]] page for a full discussion of this special type of junction.
==== PANEL ====
* [https://oeste.wazemapraid.com/ Panel Sinaloa-Nayarit 2017]


=== At-grade connectors ===
==== Capas de Equipos (Layers)====


: [[Image:Jct_at_grade_keep.png]]
*[https://greasyfork.org/en/scripts/33998-wme-mapraid-sl-nt-e1-overlay <big>Equipo 1</big>]


With exceptions, don't set these segments as ramps!  Watch out for all of the turns you need to restrict. For a full discussion, see [[at-grade connectors]].
*[https://greasyfork.org/en/scripts/34041-wme-mapraid-sl-nt-e2-overlay <big>Equipo 2</big>]


== Interchanges and ramps ==
*[https://greasyfork.org/en/scripts/34042-wme-mapraid-sl-nt-e3-overlay <big>Equipo 3</big>]


An '''interchange''' is a road junction where two roads are connected by dedicated roadways, called '''ramps'''. The roads connected by an interchange do not intersect one another directly, and if they cross, the crossing is grade-separated.
====Carreteras Federales y Estatales====
'''<big>SINALOA:</big>'''


=== When to use ramps ===
* [http://www.sct.gob.mx/fileadmin/DireccionesGrales/DGST/Datos-Viales-2017/25_SINALOA.pdf Archivo pdf de la SCT]


Use of the {{Ramp}} type is governed by the following rules:
* [https://docs.google.com/spreadsheets/d/1qEXSvtg9RjhAlPJq8DNjObVE5jAmr74MD3c5kIO8bKM/edit?usp=sharing Spreadsheet Carreteras Sinaloa]
* [[Road types/USA]]
* [[At-grade connectors]]


=== Ramp and interchange style ===
'''<big>NAYARIT:</big>'''


For guidance on the proper configuration of ramps and interchanges, see [[Junction Style Guide/Interchanges]].
* [http://www.sct.gob.mx/fileadmin/DireccionesGrales/DGST/Datos-Viales-2017/18_NAYARIT.pdf Archivo pdf de la SCT]


== Special Cases ==
* [https://docs.google.com/spreadsheets/d/1dRHK_GyhGlRDT9phs3WcUDYhPtGQG32B-2S3gyGi1uk/edit?usp=sharing Spreadsheet Carreteras Nayarit]
=== Transitions ===
{| class="Wikitable floatright"
| [[Image:Jct_transition.png|x150px|border]]
| [[Image:Jct_transition_90.png|x150px|border]]
|}
A transition is a non-junction depicted using a junction node.


Valid examples of where to use a Transition node include:
====Scripts recomendados====
# Road name changes
# City Limits
# Road Direction changes
# Part of a [[#Loops|Loop Road]]


Before the current house numbering system came into use, transition nodes were used to aid in house numbering, but that is no longer required.
'''WME Place Interface Enhancements'''
* Modifica la visualización de los Places para añadir mas datos y funciones.  
** [https://greasyfork.org/en/scripts/26340-wme-place-interface-enhancements Script para Greasyfork]


There may be existing transition nodes on the map for other reasons like remaining after a connecting road is deleted, inherited from to the original base map import when rivers and streams created junctions, etc.
'''WME True Segment Length'''
* Indica la longitud exacta de un segmento en tiempo real. Muy útil para retornos y segmentos menores a 16m.
** [https://greasyfork.org/en/scripts/25444-wme-true-segment-length Script para Greasyfork]


As long as you are '''certain''' it is not a valid transition node, a superfluous junction node may be [[Map_Editing_Quick-start_Guide#Delete_a_Junction|deleted]]. Doing so will simplify the map, eliminate turn restrictions to maintain, and reduce computing resource needs. Also consider removing the [[Creating_and_Editing_street_segments#Adjusting_road_geometry_.28nodes.29|geometry node]] which will replace the junction node you delete, if that geometry node is not needed.
'''WME ClickSaver'''
* Mejora la interfaz del editor para ahorrar tiempo y espacio.
** [https://greasyfork.org/es/scripts/22059-wme-clicksaver Script para Greasyfork]


=== Roads to Nowhere ===
'''Waze - Google Maps Link'''
In certain situations it may be necessary to add road segments that are un-drivable in order to provide accurate navigation instructions.
* Abre el mapa de Google Maps directamente desde el WME.
** [https://chrome.google.com/webstore/detail/waze-google-maps-link/jblojdkgpamepmiammlgkkhknojnlmai Extensión de Google Chrome]


==== Actual ====
'''WME Speedhelper'''
A valid use of this technique is at the temporary end of a freeway. As a freeway is built, it is often opened in sections, up to a certain exit. If we map this as a regular freeway segment leading to a ramp segment, no announcement will be made for that final exit, no matter what we name the exit ramp.
* Mejora la interfaz del editor para colocar los límites de velocidad en los segmentos.
** [https://greasyfork.org/es/scripts/13774-wme-speedhelper Script para Greasyfork]


This can be confusing if the ramp is set up as a properly signed and numbered exit, especially if a driver is traveling a long distance on this freeway. Imagine traveling down a freeway and seeing your next instruction is "turn left at Main St." You would probably wonder if there was a map error since you shouldn't be making left turns off of a freeways.
'''WME GPS Track View'''
* Para delimitar polígonos de pueblos y ciudades a editar.
** [https://greasyfork.org/es/scripts/7361-wme-gps-track-view Script para Greasyfork]


If we map even just a little of the future path of the freeway, this gives the routing engine a junction which will generate an "exit" instruction at the end of the freeway, thus eliminating any confusion.
'''WME Junction Angle info (JAI)'''
* Añade ángulos en las uniones de los segmentos.
** [https://greasyfork.org/es/scripts/7887-wme-junction-angle-info Script para Greasyfork]


Conversely, if we do NOT want an exit instruction at the end of a freeway, ensure there are no road segments extending past the final exit, to ensure the final exit is the only path out of the final freeway segment.
'''WME Color Highlights'''
* Añade colores a segmentos de carretera para mostrar su estado. Los lugares/areas son resaltados en función de su tipo.
** [https://chrome.google.com/webstore/detail/wme-color-highlights/ijnldkoicbhinlgnoigchihmegdjobjc Extensión de Google Chrome]
** [https://greasyfork.org/scripts/3206-wme-color-highlights Script para Greasyfork]


==== Fake ====
'''WME Chat Addon'''
''(coming soon)''
* [http://greasyfork.org/en/scripts/2103-wme-chat-addon WME Chat Addon] es un script que mejora el chat del WME.


=== Offset Roads ===
== Equipos ==
[[Image:Jct_4_offset.png|left|x150px|border]]
{| border="1" cellpadding="2"
Sometimes you will find two roads which cross, where one does not quite line up with the other.
| colspan="4" style="background-color:#E2EFF3; text-align:center" |{{large|'''MapRaid Sinaloa - Nayarit 2017'''}}<br/>Coordinadores del MapRaid: - {{Username|bcea777}} - {{Username|carloslaso}}


There are a few things we need to look at in this situation.
|- align="center" style="color:black"
{{clear}}
! scope="col" width="250px" bgcolor="#93c4d3"|Editor (rango)
:* Do the roads actually line up in reality? If so we need to modify the junction to be a basic 4-way junction.
! scope="col" width="250px" bgcolor="#93c4d3"|Equipo 1
{| class="Wikitable floatright"
! scope="col" width="250px" bgcolor="#93c4d3"|Rol
|[[Image:Jct_4_offset_align.png|x150px|border]]
! scope="col" width="50px" bgcolor="93c4d3"|Area
|[[Image:Jct_4_offset_align_ex.png|x150px|border]]
{{AM/Editor|camachista|5|Equipo 1|badge1=rc|badge2=lc|'''Líder de equipo'''}}|| rowspan=15 style=background-color:white | [[File:Permalink2.png|center|20px|link=https://www.waze.com/editor/?env=row&lon=-107.42280&lat=24.78850&zoom=0]]<br>
|}
{{anchor|Equipo 1}}
:* Do the roads ALMOST line up in reality? If you were giving instructions to a person and would tell them to go straight with no mention of any slight turn or jog, then we want to make it into a 4-way junction. You may need to "split the difference" and not follow the centerline of either road to achieve this. The angles are exaggerated in this next example to show how the junction is forced to be close to 90 degrees, then we taper to the true centerlines of the roads. In practice this can be much more gradual and/or done while zoomed in very close.
{{AM/Editor|mariocota|5|Equipo 1|badge1=sm|badge2=rc|'''Líder de equipo'''}}
[[Image:Jct_4_offset_ex.png|right|x150px|border]]
{{AM/Editor|carloslaso|6|Equipo 1|badge1=rc|badge2=gc|badge3=mgc|badge4=cm}}
:* Finally, is there a true separation between the roads? Would you need to say for example "turn left then make an immediate right"? If so then we will want to leave the junction such that the two sides do not align.
{{AM/Editor|netogrimald|6|Equipo 1|badge1=rc|badge2=lc}}
{{clear}}
{{AM/Editor|EdgarBeta5|5|Equipo 1|badge1=rc|badge2=sm}}
{{AM/Editor|Contrerasf5|5|Equipo 1|badge1=sm}}
{{AM/Editor|jcog69|4|Equipo 1|badge1=sm}}
{{AM/Editor|jisaacgmx|4|Equipo 1|badge1=am}}
{{AM/Editor|becano|3|Equipo 1|badge1=am}}
{{AM/Editor|darkneoss|3|Equipo 1|badge1=am}}
{{AM/Editor|pamm1527|3|Equipo 1}}
{{AM/Editor|jjczon|3|Equipo 1}}
{{AM/Editor|alfredogtzh|2|Equipo 1|badge1=am}}
{{AM/Editor|LMpzwaz|2|Equipo 1}}
{{AM/Editor|Drache21|1|Equipo 1}}


[[Image:Jct_4_offset_sep_ex.png|left|x150px|border]]
|- align="center" style="color:black"
Since we want to avoid very short segments of road (the GPS chips in consumer devices can be very inaccurate which may make it seem that a driver skipped right over a short segment. This will result in [[Map_Problems_in_Waze_Map_Editor|automated map errors]] and possible route recalculations in the client,) it may be wise to shift the side roads as far apart from each other as possible with them still in the proper location (along the far curb lines for a residential street for example).  This will maximize the length of the short segment between the side roads.
! scope="col" width="200px" bgcolor="#93c4d3"|Editor (rango)
! scope="col" width="250px" bgcolor="#93c4d3"|Equipo 2
! scope="col" width="250px" bgcolor="#93c4d3"|Rol
! scope="col" width="50px" bgcolor="93c4d3"|Area
{{AM/Editor|AeRoBianCo|5|Equipo 2|badge1=rc|badge2=lc|badge3=mlc|badge4=cm|'''Líder de equipo'''}}|| rowspan=14 style=background-color:white | [[File:Permalink2.png|center|20px|link=https://www.waze.com/editor/?env=row&lon=-106.39535&lat=23.24374&zoom=0]]<br>
{{anchor|Equipo 2}}
{{AM/Editor|MisaGm|4|Equipo 2|badge1=sm|'''Líder de equipo'''}}
{{AM/Editor|arielorellana|6|Equipo 2|badge1=rc|badge2=lc|badge3=mlc|badge4=cm}}
{{AM/Editor|bcea777|6|Equipo 2|badge1=rc|badge2=lc|badge3=mlc|badge4=cm}}
{{AM/Editor|JBLegarreta|4|Equipo 2|badge1=sm}}
{{AM/Editor|scheibemx|4|Equipo 2|badge1=sm}}
{{AM/Editor|goefry|4|Equipo 2|badge1=sm}}
{{AM/Editor|FaraonMartinez|3|Equipo 2|badge1=sm}}
{{AM/Editor|ialatorre14|3|Equipo 2|badge1=am}}
{{AM/Editor|FGAVP|3|Equipo 2|badge1=am}}
{{AM/Editor|egzahoul|3|Equipo 2|badge1=am}}
{{AM/Editor|MarkPako|3|Equipo 2|badge1=am}}
{{AM/Editor|GCrispin|2|Equipo 2}}
{{AM/Editor|sergioc_|1|Equipo 2}}


[[Category:Style Guides]]
|- align="center" style="color:black"
! scope="col" width="200px" bgcolor="#93c4d3"|Editor (rango)
! scope="col" width="250px" bgcolor="#93c4d3"|Equipo 3
! scope="col" width="250px" bgcolor="#93c4d3"|Rol
! scope="col" width="50px" bgcolor="93c4d3"|Area
{{AM/Editor|velezss|6|Equipo 3|badge1=rc|badge2=gc|badge3=mgc|badge4=cm|'''Líder de equipo'''}}|| rowspan=14 style=background-color:white | [[File:Permalink2.png|center|20px|link=https://www.waze.com/editor/?env=row&lon=-104.88189&lat=21.49682&zoom=0]]<br>
{{anchor|Equipo 3}}
{{AM/Editor|EdgarPinedaC|5|Equipo 3|badge1=rc|badge2=sm|'''Líder de equipo'''}}
{{AM/Editor|arturoae|6|Equipo 3|badge1=rc|badge2=gc|badge3=mgc|badge4=cm}}
{{AM/Editor|drysoft|4|Equipo 3|badge1=sm}}
{{AM/Editor|EumirGarciaC2|4|Equipo 3|badge1=sm}}
{{AM/Editor|akron25|4|Equipo 3|badge1=am}}
{{AM/Editor|Moon27|4|Equipo 3|badge1=am}}
{{AM/Editor|joswalrt|3|Equipo 3|badge1=sm}}
{{AM/Editor|HectorHurtadoF|3|Equipo 3|badge1=sm}}
{{AM/Editor|torrevoys|3|Equipo 3|badge1=sm}}
{{AM/Editor|abdielisai|3|Equipo 3|badge1=am}}
{{AM/Editor|VHCB16|2|Equipo 3|badge1=am}}
{{AM/Editor|carlosjanani|2|Equipo 3}}
{{AM/Editor|gokuSS3ab|2|Equipo 3}}

Revisión actual - 00:52 30 ago 2018

El MapRaid será del 18 octubre al 6 de noviembre del 2017


Áreas del MapRaid

Serán 3 Equipos, cada uno tendrá 2 líderes.


Misión

Los objetivos principales son:

  • Depurar los URs, PURs y Map Problems de ambos estados.
  • Asegurar la conectividad y numeración de las carreteras federales y estatales.
  • Verificar conectividad de la red carretera entre ambos estados.
  • Dar de alta ciudades y poblados.
  • Aumentar los segmentos con límites de velocidad.
  • Dar de alta y actualizar Gasolineras.


Cualquier edición para mejorar el mapa es bienvenida, pero si tienes duda en algo, contacta con los líderes de grupo.


Editores Locales

Contrerasf5 (PM) - Sinaloa (SM)

mariocota (PM) - Zona Norte de Sinaloa

camachista (PM) - Los Mochis/Guasave (Sinaloa)

MisaGm (PM) - Mazatlán (Sinaloa)

joswalrt (PM) - Nayarit

A ellos podremos dirigirnos para preguntar algo más específico de la Zona.

IMPORTANTE

¡¡ PROHIBIDO HACER EDICIONES MASIVAS únicamente con la finalidad de obtener PUNTOS !! Esto se vigilará durante TODO el MapRaid.


  • Un ejemplo es seleccionar múltiples segmentos y colocar límites de velocidad, PERO SIN verificar giros, sin colocar nombres de calle, ciudad, etc, etc.
  • De confirmarse este tipo de actividad, se dará de baja del mapraid y se restringirá su actividad para futuros eventos.

Ediciones del Mapa

Tipo de Segmentos

En México tenemos un estándar mínimo establecido para las carreteras según el tipo de segmento de bloqueo. Cualquier camino de un cierto tipo de segmento debe estar bloqueado al menos al rango (nivel) en la tabla de abajo. Las carreteras pueden tener bloqueos superiores para la protección y situaciones especiales (áreas con la construcción, diseño complicado, errores frecuentes, inexactitudes de formación de imágenes, y similares), pero no deben tener bloqueos inferiores.

Estándar de bloqueo mínimo para México
Segment Type Area Urbana  Area Rural
 Autopista  5
 Rampa  4
 Carretera Primaria  4
 Carretera Secundaria  3 2
 Calle Principal  2 1
 Calle  1
 |-|-|-|-|-|-|-|-|-| Vía Ferrea |-|-|-|-|-|-|-|-|-|  4
 • • • • Transbordador • • • •   5
  • Al bajar de nivel algún segmento y terminar la edición, pide nuevamente SUBIR el nivel del segmento.


Límites de Velocidad

Sinaloa:

Límites de Velocidad Sinaloa
Carreteras km/hr
Autopista (FW) 110
Rampa 40
Carretera Primaria (MH) 90
Carretera Secundaria (mH) 90
Límites de Velocidad Sinaloa
Ciudad km/hr
Carretera Primaria (MH) 60
Carretera Secundaria (mH) 60
Calle Principal (PS) 40
Calle (St) 40
Límites de Velocidad Sinaloa
Otros - Conducibles km/hr
Sendero 4x4 / Sin mantenimiento (OR) 40
Vía de Estacionamiento (PRL) 15
Vía Privada (PR) 30

Nayarit:

Límites de Velocidad Nayarit
Carreteras km/hr
Autopista (FW) 110
Rampa 40
Carretera Primaria (MH) 90
Carretera Secundaria (mH) 90
Límites de Velocidad Nayarit
Ciudad km/hr
Carretera Primaria (MH) 60
Carretera Secundaria (mH) 60
Calle Principal (PS) 40
Calle (St) 40
Zonas de hospital, Escuelas, Emergencias (St) 20
Límites de Velocidad Nayarit
Otros - Conducibles km/hr
Sendero 4x4 / Sin mantenimiento (OR) 40
Vía de Estacionamiento (PRL) 10
Vía Privada (PR) 20

Alta de Ciudades y Pueblos

  • En este Formulario se solicitará el alta. (Únicamente se darán de alta ciudades mediante EL FORMULARIO).
  • Aunque no es prioridad perfeccionar los límites geográficos de cada ciudad es importante revisar si la ciudad o pueblo que editemos se encuentre BIEN DELIMITADA, esto se logra al revisar el campo Ciudad/City que tienen los segmentos.
  • Al crear nuevos segmentos, llena el campo "ciudad" solamente si estás 100% seguro de qué ciudad es, de lo contrario déjalos como SIN CIUDAD.


Edición de Lugares (Places)

Es importante leer este tema del Foro e instalar el Script WME Place Interface Enhancements

En los lugares que se conozca la página web, colocar el formato adecuado (http://www.elsitiocorrecto.com.mx) y los teléfonos deben incluir la Lada de la localidad, ejemplo: (667) 123-4567.

Cuando edites lugares, utiliza Street View para corroborar todos los datos posibles y utiliza Google Linked Places para unirlos con los de Google.


Recuerda que para cadenas comerciales o sucursales, se tienen que usar Identificadores:

por ejemplo: Starbucks - Plaza Universidad.
             Starbucks - Centro 
  

*Para saber si un lugar debe ser Punto o Área, revisa: Lugares Puntos/Áreas


Gasolineras

Deberán editarse de acuerdo a la Regla actual que tenemos en la Wazeopedia México.

IMPORTANTE: Añadir también las Vías de Estacionamiento, dejando los segmentos "Sin Nombre", colocar la ciudad correspondiente o en su defecto dejar "Sin Ciudad". Colocar la velocidad límite a 10 Km y bloquear los segmentos a nivel 4.


Para más información de la Gasolineras, consultar en Guía PEMEX

Recursos de edición:

INEGI (fuente oficial)

Medios de Comunicación

PANEL

Capas de Equipos (Layers)

Carreteras Federales y Estatales

SINALOA:

NAYARIT:

Scripts recomendados

WME Place Interface Enhancements

WME True Segment Length

  • Indica la longitud exacta de un segmento en tiempo real. Muy útil para retornos y segmentos menores a 16m.

WME ClickSaver

Waze - Google Maps Link

WME Speedhelper

WME GPS Track View

WME Junction Angle info (JAI)

WME Color Highlights

WME Chat Addon

Equipos

MapRaid Sinaloa - Nayarit 2017
Coordinadores del MapRaid: - bcea777 (PM) - carloslaso (PM)
Editor (rango) Equipo 1 Rol Area
camachista(5) [PM]  Equipo 1
Líder de equipo

mariocota(5) [PM]  Equipo 1
Líder de equipo
carloslaso(6) [PM]  Equipo 1
netogrimald(6) [PM]  Equipo 1
EdgarBeta5(5) [PM]  Equipo 1
Contrerasf5(5) [PM]  Equipo 1
jcog69(4) [PM]  Equipo 1
jisaacgmx(4) [PM]  Equipo 1
becano(3) [PM]  Equipo 1
darkneoss(3) [PM]  Equipo 1
pamm1527(3) [PM]  Equipo 1
jjczon(3) [PM]  Equipo 1
alfredogtzh(2) [PM]  Equipo 1
LMpzwaz(2) [PM]  Equipo 1
Drache21(1) [PM]  Equipo 1
Editor (rango) Equipo 2 Rol Area
AeRoBianCo(5) [PM]  Equipo 2
Líder de equipo

MisaGm(4) [PM]  Equipo 2
Líder de equipo
arielorellana(6) [PM]  Equipo 2
bcea777(6) [PM]  Equipo 2
JBLegarreta(4) [PM]  Equipo 2
scheibemx(4) [PM]  Equipo 2
goefry(4) [PM]  Equipo 2
FaraonMartinez(3) [PM]  Equipo 2
ialatorre14(3) [PM]  Equipo 2
FGAVP(3) [PM]  Equipo 2
egzahoul(3) [PM]  Equipo 2
MarkPako(3) [PM]  Equipo 2
GCrispin(2) [PM]  Equipo 2
sergioc_(1) [PM]  Equipo 2
Editor (rango) Equipo 3 Rol Area
velezss(6) [PM]  Equipo 3
Líder de equipo

EdgarPinedaC(5) [PM]  Equipo 3
Líder de equipo
arturoae(6) [PM]  Equipo 3
drysoft(4) [PM]  Equipo 3
EumirGarciaC2(4) [PM]  Equipo 3
akron25(4) [PM]  Equipo 3
Moon27(4) [PM]  Equipo 3
joswalrt(3) [PM]  Equipo 3
HectorHurtadoF(3) [PM]  Equipo 3
torrevoys(3) [PM]  Equipo 3
abdielisai(3) [PM]  Equipo 3
VHCB16(2) [PM]  Equipo 3
carlosjanani(2) [PM]  Equipo 3
gokuSS3ab(2) [PM]  Equipo 3