- Promotion / Demotion (currently in beta, only effects pruning?)
- Default Speed Data (not penalty, effect should disappear on driven road segments)
- Pruning Effects (penalty?, applied only in middle of longer routes)
- Specific Road Types
a) Freeway (high penalty applied per segment when Avoid freeway is set in client)
b) Dirt Road/4X4 Trail (penalty applied (per segment?) when avoid Dirt Road set in client, penalty (per segment?) applied when consecutive segments exceed length threshold when avoid long dirt roads set is client)
c) Private Road and Parking Lot Road (significant penalty applied when transitioning to different road type)
d) Non-Drivable types (should not be used to route)
- By time (penalty?, not applied to shortest routes?)
- By vehicle type (in conjunction with Vehicle Type in client setting)
- Toll Road (per segment penalty applied when with Avoid Toll Road is set)
- One Way (penalty?)
- Unknown (penalty)
- Lock Status (does not effect routing?)
- Closures
- From Client (applied upon reaching trusted reporting threshould, penalty?)
- From Editor (penalty?)
- Default turn data (what effects default turn data?)
- Hard/Soft (hard restrictions not used for routing, soft penalty?)
- Dangerous turns (beta)
- By Time (penalty?, not applied to shortest routes?)
- By vehicle type (penalty? applied based on Vehicle Type set in client)
- U-turn detection/prevention (minor penalty)
- Big Detour Prevention (small penalty)
- Small Detour Prevention (minor penalty)
- Junction Box (beta, not currently working, ???)