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'''Difficult-to-spot geometry nodes''' We often use "doglegs" to force a '"turn" instruction instead of "keep" or "exit". This involves carefully placing the node very close to the intersection  to achieve the correct angle, so it will be necessary to zoom in to see them. If you make a change, be sure to leave you with the same angle you found them with.
'''Difficult-to-spot geometry nodes''' We often use "doglegs" to force a '"turn" instruction instead of "keep" or "exit". This involves carefully placing the node very close to the intersection  to achieve the correct angle, so it will be necessary to zoom in to see them. If you make a change, be sure to leave them with the same angle you found them with.

Latest revision as of 16:23, 19 November 2015

Difficult-to-spot geometry nodes We often use "doglegs" to force a '"turn" instruction instead of "keep" or "exit". This involves carefully placing the node very close to the intersection to achieve the correct angle, so it will be necessary to zoom in to see them. If you make a change, be sure to leave them with the same angle you found them with.