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Welcome Editor!
This page provides the basics to start editing the Waze Map. Because Waze is a navigation tool and not a topographic map, some things are drawn differently than expected. Our advice is, after reading this page, to choose one type of edit and first familiarize yourself with all aspects of that edit. Otherwise, you might as well get overfed with information. Your community is happy to help you make your edits work.
How To Get To The Waze Map Editor (WME)
You can access the Waze Map Editor following those steps:
- Go to www.waze.com
- Click 'Live Map'.
- Search for your location.
- Click 'Edit the map' in the lower left corner of the screen.
Or, go directly to www.waze.com/editor. You will see the following page:
Log in with your username and password you use in the Waze Client App to access the editor. After logging in, you will see the following screen:
You are now ready to edit! For a more detailed instruction of using the WME, see the global Wazeopedia page: Waze Map Editor
Start In Practice Mode
Before editing the map for real, you may first want to practice editing. The Waze Map Editor has a Practice mode in which you can perform nearly every action available when logged into the Editor, except that you cannot save any changes. Go to the WME and choose Practice Mode. If you are already logged into WME, log out first to be able to enter Practice Mode. In order to save changes, you must log in. Practice mode is helpful to new and existing editors and should be used to try out new or complicated edits before executing them. More information can be found on Practice Mode.
Editing The Map
Most starting editors at first try to match the map of Waze perfectly to the satellite image. They split roads, add bicycle paths and walking trails, make the roads very fluently and draw detailed places. However, Waze is NOT a topografical map, but a navigation system that routes you to your destination in the best/fastest way. Therefore, keep the Waze map simple: The lesser the detail, the clearer the map, lesser data use, faster calculations, and easier maintainance. With that in mind, let's start edit the map!
Create A Road
- Hover the mouse over the button on the toolbar at the top of the page and click "Road". (Shortcut key: i; Roundabouts are explained in another section) [Edit: add links]
- Click the mouse on the map at the point where you want to start the new road segment.
- Move the mouse cursor along the path of the road and click the mouse to add a geometry node for each point that changes direction along the road. [EDIT: add links]
- When finished, double-click (or shift-click) the last point to end the segment.
- Select the segment again, and fill in the details of the segment in the menu pane on the left.
Rules for creating roads:
- Each segment that is added must have a Country, City, and Street name, under the "Edit" link left. If there is no City and/or Street name available, then the "None" box(es) must be selected, or the segment will not be used in navigation. In the editor, you will see a red outline around the segment.
- Be sure the road actually exists before creating it.
- [EDIT: add instruction video]
For more detail on creating road segments, see Creating and editing road segments. [EDIT: add link]
Create A Place
Hover over this button to show Place categories. Choose one and click on the map to add it. This will add a point place. Use the left pane to change it to an area and to change other information about the place. For an area place, use geometry nodes of the place to change its shape. [EDIT: Add link] More information about Places can found in the BeNeLux Places page. [EDIT: add link]
Changing Elements On The Map
To change existing roads or Places, select the object you want to change. Now you can change the shape or appearance by adjusting the road geometry.
- afbeelding When editing a segment or Area Place, large white circles appear where the segment changes direction ultimately altering its shape. Click and drag them individually to alter the geometry of the segment or Place. Press the d key while the mouse is hovered over them to delete the geometry node. Alternately, hold the d key and then move the mouse over the nodes you want to delete.
- afbeelding The smaller white circles between the geometry nodes are "inter"-geometry nodes. When you click and drag an inter-geometry node, it becomes a larger geometry node and two more inter-geometry nodes appear halfway between each side again.
[EDIT: add tips]
Connecting Roads
When drawing new segments, or moving segments around, the editor will automatically make junctions.
- For new roads, if you start and/or end the new segment on an existing segment, a junction is created at the location were you start/end the new segment
- For existing roads, if you move the start or the end of a segment onto an existing segment, a junction is created
- If you move a junction to an existing segment or junction, all roads connected will be part of the junction.
Briding Roads
Select two adjacent segments which should be joined together Click the icon over the junction