No edit summary |
No edit summary |
||
(10 intermediate revisions by the same user not shown) | |||
Line 5: | Line 5: | ||
This page provides the basics to start editing the Waze Map. Because Waze is a navigation tool and not a topographic map, some things are drawn differently than expected. Our advice is, after reading this page, to choose one type of edit and first familiarize yourself with all aspects of that edit. Otherwise, you might as well get overfed with information. Your community is happy to help you make your edits work. | This page provides the basics to start editing the Waze Map. Because Waze is a navigation tool and not a topographic map, some things are drawn differently than expected. Our advice is, after reading this page, to choose one type of edit and first familiarize yourself with all aspects of that edit. Otherwise, you might as well get overfed with information. Your community is happy to help you make your edits work. | ||
== How To Get To The Waze Map Editor (WME) == | ==How To Get To The Waze Map Editor (WME)== | ||
You can access the Waze Map Editor following those steps: | You can access the Waze Map Editor following those steps: | ||
# | # Go to [http://waze.com www.waze.com] | ||
# Click 'Live Map'. | # Click 'Live Map'. | ||
# Search for your location. | # Search for your location. | ||
# Click 'Edit the map' in the lower left corner of the screen. | # Click 'Edit the map' in the lower left corner of the screen. | ||
Or, go directly to [http://www.waze.com/editor www.waze.com/editor]. | Or, go directly to [http://www.waze.com/editor www.waze.com/editor]. | ||
You will see the following page: | |||
<center>[[File:WME Welcome Screen New.png|850px]]</center> | |||
Log in with your username and password you use in the Waze Client App to access the editor. | |||
After logging in, you will see the following screen: | |||
<center>[[File:WME After Login New.png | 850px]]</center> | |||
You are now ready to edit! For a more detailed instruction of using the WME, see the global Wazeopedia page: [[Global:Waze Map Editor | Waze Map Editor]] | |||
==Start In Practice Mode== | |||
Before editing the map for real, you may first want to practice editing. The Waze Map Editor has a Practice mode in which you can perform nearly every action available when logged into the Editor, except that you cannot save any changes. Go to the WME and choose Practice Mode. If you are already logged into WME, log out first to be able to enter Practice Mode. | |||
In order to save changes, you must log in. Practice mode is helpful to new and existing editors and should be used to try out new or complicated edits before executing them. | |||
More information can be found on [[Global:Waze Map Editor#Practice Mode|Practice Mode]]. | |||
==Editing The Map== | |||
Most starting editors at first try to match the map of Waze perfectly to the satellite image. They split roads, add bicycle paths and walking trails, make the roads very fluently and draw detailed places. However, Waze is '''NOT''' a topografical map, but a navigation system that routes you to your destination in the best/fastest way. Therefore, keep the Waze map simple: The lesser the detail, the clearer the map, lesser data use, faster calculations, and easier maintainance. With that in mind, let's start edit the map! | |||
===Create A Road === | |||
# Hover the mouse over the [[File:DrawRoads.jpg]] button on the toolbar at the top of the page and click "Road". (Shortcut key: i; Roundabouts are explained in another section) '''[Edit: add links]''' | |||
# Click the mouse on the map at the point where you want to start the new road segment. | |||
# Move the mouse cursor along the path of the road and click the mouse to add a geometry node for each point that changes direction along the road. '''[EDIT: add links]''' | |||
# When finished, double-click (or shift-click) the last point to end the segment. | |||
# Select the segment again, and fill in the details of the segment in the menu pane on the left. | |||
<big>'''Rules for creating roads:'''</big> | |||
* Each segment that is added must have a Country, City, and Street name, under the "Edit" link left. If there is no City and/or Street name available, then the "None" box(es) must be selected, or the segment will not be used in navigation. In the editor, you will see a red outline around the segment. | |||
* Be sure the road actually exists before creating it. | |||
* '''[EDIT: add instruction video]''' | |||
For more detail on creating road segments, see Creating and editing road segments. '''[EDIT: add link]''' | |||
===Create A Place=== | |||
Hover over this [[File:DrawPlace.jpg]] button to show Place categories. Choose one and click on the map to add it. This will add a point place. Use the left pane to change it to an area and to change other information about the place. For an area place, use geometry nodes of the place to change its shape. [EDIT: Add link] | |||
More information about Places can found in the BeNeLux Places page. [EDIT: add link] | |||
===Changing Elements On The Map=== | |||
To change existing roads or Places, select the object you want to change. Now you can change the shape or appearance by adjusting the road geometry. | |||
[[File:Segments_Nodes_Junctions.png]] | |||
* [[File:Segment_geometry_node.png]] When editing a segment or Area Place, large white circles appear where the segment changes direction ultimately altering its shape. Click and drag them individually to alter the geometry of the segment or Place. Press the d key while the mouse is hovered over them to delete the geometry node. Alternately, hold the d key and then move the mouse over the nodes you want to delete. | |||
* [[File:Segment_intergeometry_node.png]] The smaller white circles between the geometry nodes are "inter"-geometry nodes. When you click and drag an inter-geometry node, it becomes a larger geometry node and two more inter-geometry nodes appear halfway between each side again. | |||
[EDIT: add tips] | |||
=== Connecting Roads=== | |||
When drawing new segments, or moving segments around, the editor will automatically make junctions. | |||
# For new roads, if you start and/or end the new segment on an existing segment, a junction is created at the location were you start/end the new segment | |||
# For existing roads, if you move the start or the end of a segment onto an existing segment, a junction is created | |||
# If you move a junction to an existing segment or junction, all roads connected will be part of the junction. | |||
====Briding Roads==== | |||
# Select two adjacent segments which should be joined together | |||
# Click the [[File:Bridge_idle.png|40px]] icon over the junction | |||
'''Bridging rules:''' | |||
* The properties of the segments to be bridged must be identical or you will not see the bridge icon | |||
* Bridging automatically increases the level of the new merged segment by 1 more than the highest level of the two segments. You can change it, of course, if it needs to be a different level. | |||
Generally, if two segments can be joined, you can also select the junction and press the trash can icon to have them join as well. If the trash can icon does not appear, the segments are different in some way. This might be the reason there is a junction in the first place. For more detail, see Overpasses, Underpasses and Bridges. [EDIT: add link] | |||
====Crossing Roads==== | |||
When two roads cross each other at the same elevation level, they can be joined together easily. This is useful if you draw several new roads for a neighborhood by drawing segments from end-to-end and allowing new segments to cross each other. Once drawn, you can junction them using this method. | |||
# Select both segments [EDIT: Add link] | |||
# Click the [[File:Node_idle.png|40px]] which should appear above the intersection | |||
# A junction is added | |||
The sign won't appear if the roads cross each other multiple times, or when elevation levels differ. You can often use this method with unconfirmed (red) roads, but sometimes the editor will refuse to do this process until the roads are confirmed. Additionally, changing zoom level sometimes helps to get the sometimes-stubborn junction creator icon to appear. For further information, see Overlapping road junctions. [EDIT: add link] | |||
Be sure to check the Junction Arrows for your newly created junctions. [EDIT: add link] | |||
===Juntion Arrows=== | |||
{{mbox |type = cleanup| text = Please review the old information on the Wiki before migrating these information to Wazeopedia}} |
Latest revision as of 13:44, 10 November 2017
If you are looking for a full version of the BeNeLux Wiki, click here. |
Benelux Announcement: The information on these pages is adapted to the situation and working of Waze in the countries of the BeNeLux. At the top of the page you can select the language of your choice. Pages that are not updated within the last half year may be out of date. Please do not change anything without consulting the local team. Any questions, remarks or ideas are welcome in this forum. |
Welcome Editor!
This page provides the basics to start editing the Waze Map. Because Waze is a navigation tool and not a topographic map, some things are drawn differently than expected. Our advice is, after reading this page, to choose one type of edit and first familiarize yourself with all aspects of that edit. Otherwise, you might as well get overfed with information. Your community is happy to help you make your edits work.
How To Get To The Waze Map Editor (WME)
You can access the Waze Map Editor following those steps:
- Go to www.waze.com
- Click 'Live Map'.
- Search for your location.
- Click 'Edit the map' in the lower left corner of the screen.
Or, go directly to www.waze.com/editor. You will see the following page:
Log in with your username and password you use in the Waze Client App to access the editor. After logging in, you will see the following screen:
You are now ready to edit! For a more detailed instruction of using the WME, see the global Wazeopedia page: Waze Map Editor
Start In Practice Mode
Before editing the map for real, you may first want to practice editing. The Waze Map Editor has a Practice mode in which you can perform nearly every action available when logged into the Editor, except that you cannot save any changes. Go to the WME and choose Practice Mode. If you are already logged into WME, log out first to be able to enter Practice Mode. In order to save changes, you must log in. Practice mode is helpful to new and existing editors and should be used to try out new or complicated edits before executing them. More information can be found on Practice Mode.
Editing The Map
Most starting editors at first try to match the map of Waze perfectly to the satellite image. They split roads, add bicycle paths and walking trails, make the roads very fluently and draw detailed places. However, Waze is NOT a topografical map, but a navigation system that routes you to your destination in the best/fastest way. Therefore, keep the Waze map simple: The lesser the detail, the clearer the map, lesser data use, faster calculations, and easier maintainance. With that in mind, let's start edit the map!
Create A Road
- Hover the mouse over the button on the toolbar at the top of the page and click "Road". (Shortcut key: i; Roundabouts are explained in another section) [Edit: add links]
- Click the mouse on the map at the point where you want to start the new road segment.
- Move the mouse cursor along the path of the road and click the mouse to add a geometry node for each point that changes direction along the road. [EDIT: add links]
- When finished, double-click (or shift-click) the last point to end the segment.
- Select the segment again, and fill in the details of the segment in the menu pane on the left.
Rules for creating roads:
- Each segment that is added must have a Country, City, and Street name, under the "Edit" link left. If there is no City and/or Street name available, then the "None" box(es) must be selected, or the segment will not be used in navigation. In the editor, you will see a red outline around the segment.
- Be sure the road actually exists before creating it.
- [EDIT: add instruction video]
For more detail on creating road segments, see Creating and editing road segments. [EDIT: add link]
Create A Place
Hover over this button to show Place categories. Choose one and click on the map to add it. This will add a point place. Use the left pane to change it to an area and to change other information about the place. For an area place, use geometry nodes of the place to change its shape. [EDIT: Add link] More information about Places can found in the BeNeLux Places page. [EDIT: add link]
Changing Elements On The Map
To change existing roads or Places, select the object you want to change. Now you can change the shape or appearance by adjusting the road geometry.
- When editing a segment or Area Place, large white circles appear where the segment changes direction ultimately altering its shape. Click and drag them individually to alter the geometry of the segment or Place. Press the d key while the mouse is hovered over them to delete the geometry node. Alternately, hold the d key and then move the mouse over the nodes you want to delete.
- The smaller white circles between the geometry nodes are "inter"-geometry nodes. When you click and drag an inter-geometry node, it becomes a larger geometry node and two more inter-geometry nodes appear halfway between each side again.
[EDIT: add tips]
Connecting Roads
When drawing new segments, or moving segments around, the editor will automatically make junctions.
- For new roads, if you start and/or end the new segment on an existing segment, a junction is created at the location were you start/end the new segment
- For existing roads, if you move the start or the end of a segment onto an existing segment, a junction is created
- If you move a junction to an existing segment or junction, all roads connected will be part of the junction.
Briding Roads
Bridging rules:
- The properties of the segments to be bridged must be identical or you will not see the bridge icon
- Bridging automatically increases the level of the new merged segment by 1 more than the highest level of the two segments. You can change it, of course, if it needs to be a different level.
Generally, if two segments can be joined, you can also select the junction and press the trash can icon to have them join as well. If the trash can icon does not appear, the segments are different in some way. This might be the reason there is a junction in the first place. For more detail, see Overpasses, Underpasses and Bridges. [EDIT: add link]
Crossing Roads
When two roads cross each other at the same elevation level, they can be joined together easily. This is useful if you draw several new roads for a neighborhood by drawing segments from end-to-end and allowing new segments to cross each other. Once drawn, you can junction them using this method.
- Select both segments [EDIT: Add link]
- Click the which should appear above the intersection
- A junction is added
The sign won't appear if the roads cross each other multiple times, or when elevation levels differ. You can often use this method with unconfirmed (red) roads, but sometimes the editor will refuse to do this process until the roads are confirmed. Additionally, changing zoom level sometimes helps to get the sometimes-stubborn junction creator icon to appear. For further information, see Overlapping road junctions. [EDIT: add link] Be sure to check the Junction Arrows for your newly created junctions. [EDIT: add link]
Juntion Arrows
Please review the old information on the Wiki before migrating these information to Wazeopedia |