User:Moweez/Road attributes View history

(Created page with "{{Proposal}} {{hidenh2|Road attributes overview}} Without roads, no navigation. On this page, the properties of road segments as found in the left menu pane after selecting a...")
 
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{{Proposal}}
{{Proposal}}
<languages /><translate>


{{hidenh2|Road attributes overview}}
{{hiddenh2|Road attributes overview}}
Without roads, no navigation. On this page, the properties of road segments as found in the left menu pane after selecting are briefly described, with links to in-depth info if available.
Roads are build by segments in WME. These segments can contain a lot of extra information. When selecting one or more segments, 3 tabs will be available in the left menu: General, [[{{PAGENAME:Closures{{#translation:}}}}]], and [[Lane Guidance|Lanes]]. On this page, the properties of road segments as found in general tab are briefly described, with links to in-depth info if available.  
 
{{anchor|TOC}}
{{TOC}}<br />


==Address==
==Address==
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===TTS/Pronounciation===
===TTS/Pronounciation===
Behind the street name you'll see a loudspeaker where you can test the pronounciation of the given name (Text to Speech - TTS). Note that we often use abbreviations in the street names to shorten the length. See the page on [[TTS]] for details.
Behind the street name you'll see a loudspeaker where you can test the pronounciation of the given name (Text to Speech - TTS). Note that we often use abbreviations in the street names to shorten the length. See the page on [[{{PAGENAME:TTS{{#translation:}}}}]] for details.


More info on naming:
More info on naming:
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==Road type==
==Road type==
A very important aspect, see [[{{PAGENAME:Road types{{#translation:}}}}]]


===Road type attributes===
===Road type attributes===
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====Unpaved====
====Unpaved====
Used for roads that are unpaved, but very well drivable. Can be attributed to every road type. For roads that are badly maintained and (often) not drivable with a normal car, use the road type [[Editing/Roads#Off-road_.2F_Not_maintained|Off-road / Not_maintained]].
Used for roads that are unpaved, but well drivable. Can be attributed to every road type. For roads that are badly maintained and (often) not drivable with a normal car, use the road type [[Off-road|Off-road / Not_maintained]].
 
The app has a setting for using Unpaved roads. The default is "Don't allow". Other values are "Allow" and "Avoid long ones".


====Tunnel====
====Tunnel====
Check this box if the road goes underground or under water. Because of bad GPS and/or internet reception in a tunnel, we need to mark it to be able to still get the right instructions.
Check this box if the road goes underground or under water. <!--Because of bad GPS and/or internet reception in a tunnel, we need to mark it to be able to still get the right instructions.??-->
 
*About 20m before entrance and after exit, [[Quick_start_guide#Cutting_a_segment|create a new junction node]]
*On both entrance and exit, [[India_Quickstart#Cutting_a_segment|create a new junction node]]
*Mark the checkbox for tunnel on the part that physically goes underground
*Mark the checkbox for tunnel (only for the part that physically goes underground)
*Elevation should be set to -1 (or lower if necessary)
*Elevation should be set to -1 (or lower if necessary)
<!--thank again Marek !-->


====Headlights required====
====Headlights required====
The headlight warning is given each time in the app when a route is started that passes a segment with Headlight required checked. This warning only makes sense in the few countries for which this warning was developed. Better leave this attribute unchecked.??


====Next to carpool/HOV/bus lane====
====Next to carpool/HOV/bus lane====
Only used when a road is next to a lane that is used by different kind of traffic with different speed, like a bus lane. HOV is a type of road in the US where only some cars may drive, not applicable in Belgium.
Only used when a road is next to a lane that is used by different kind of traffic with different speed, like a bus lane. HOV is a type of road in the US where only some cars may drive, not applicable in Belgium.
{{BackToc{{#translation:}}}}
More info:
*[[{{PAGENAME:Page{{#translation:}}}}]]
{{BackToc{{#translation:}}}}
{{BackToc{{#translation:}}}}
{{BackToc{{#translation:}}}}


==Routing==
==Routing==
Optional
Optional unfavored-neutral-preferred


==Restrictions==
==Restrictions==
See [[Editing/Roads/Restrictions|Restrictions]]  
See [[{{PAGENAME:Restrictions{{#translation:}}}}]]  


==Direction==
==Direction==
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==Speed Limit==
==Speed Limit==
[[File:W4-tachometr.png|60px|frameless|left]]
[[File:W4-tachometr.png|60px|frameless|left]]
While updating the roads, you may as well add speed limits (SLs). Notice that they may differ accross states and may also be adapted locally. Please check if there are existing SLs and make sure not to override them. [[Editing/Roads/Speed_Limit|More info ...]]
While updating the roads, you may as well check the speed limits (SLs). Please check if there are existing SLs and make sure not to override them. More info on the page [[{{PAGENAME:Speed limit{{#translation:}}}}]].
{{BackToc{{#translation:}}}}


===ASC===
===Average Speed Cameras===
[[File:Average-speed-camera.png|right]]
Next to the speed limit fields, you can check the boxes for Average Speed Camera (ASC). If an ASC zone starts or ends in the middle of an existing segment, [[Quick_start_guide#Cutting_a_segment|create a new junction node]]. If the start/end is approximately 20m from an existing node, this is not necessary.


When ASC are placed, but they are not yet operational, use [[Camera#False_Camera|dummy camera's]] for the time being.
<!--
Or short explanation here and link to :
Read more about [[Speed Limit#Average Speed Limit|average speed limit]]-->
.
==Lock==
==Lock==
Roads that need more protection because of special situations (construction, complicated design, frequent editing errors) may be locked higher. '''Make sure to thoroughly check the routing in the live map, before you lock the roads.'''
Roads that need more protection because of special situations (construction, complicated design, frequent editing errors) may be locked higher. If you need to edit a road above your editing level, ask an unlock. Read more at [[{{PAGENAME:Locks{{#translation:}}}}]]
 
If you need to edit a road above your lock level, ask an unlock.


==Elevation==
==Elevation==
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==Select entire street==
==Select entire street==
Clicking this box will select all segments with the same street (and city) name. Shortkey {{key press|Ctrl|A}}


==Edit housenumbers==
==Edit housenumbers==
To enter or change [[{{PAGENAME:House numbers{{#translation:}}}}]].


==Other road properties==
==Other road properties==
===Length===
===Length===
The length of a (saved) segment is shown here in rounded meters. A segment should not be shorter than 6 meters.
===Updated/Created===
===Updated/Created===
You can find the last editor here, together with the date the segment was changed. The creation date and name may not always been shown due to import.
===ID===
===ID===
The ID of the segment is important. For example, it is part of a permalink when you include a segment. When you make changes to a segment such as splitting it, or changing the driving direction, the ID might change and traffic info can be lost. Also, after changing the ID, you can not set a closure until after the next map update.
===View History===
===View History===
In the history you see some global info about the last changes. Also recent closures are listed here.
<!--More info:
*[[{{PAGENAME:Page{{#translation:}}}}]]-->


{{BackToc{{#translation:}}}}
{{BackToc{{#translation:}}}}

Latest revision as of 19:31, 23 August 2020

Road attributes overview

Roads are build by segments in WME. These segments can contain a lot of extra information. When selecting one or more segments, 3 tabs will be available in the left menu: General, Closures, and Lanes. On this page, the properties of road segments as found in general tab are briefly described, with links to in-depth info if available.

Address

Clicking on the address field shows 3 fields: Street, City, and Country. For most road types both Street and City name should be specified, or the checkbox None should be marked.

The country field is normally prefilled with the proper country name, but more are available in border areas.

Alternative name

If a (primary) street name is given, an alternative name can be attributed as well. This can be the same street name with a different city name, or a different street name (with same or different city name). In case of a street in a border area, with adresses in multiple countries, see ???.

TTS/Pronounciation

Behind the street name you'll see a loudspeaker where you can test the pronounciation of the given name (Text to Speech - TTS). Note that we often use abbreviations in the street names to shorten the length. See the page on TTS for details.

More info on naming:

Road type

A very important aspect, see Road types

Road type attributes

Directly under the road type are check boxes with extra attributes (add picture).

Unpaved

Used for roads that are unpaved, but well drivable. Can be attributed to every road type. For roads that are badly maintained and (often) not drivable with a normal car, use the road type Off-road / Not_maintained.

The app has a setting for using Unpaved roads. The default is "Don't allow". Other values are "Allow" and "Avoid long ones".

Tunnel

Check this box if the road goes underground or under water.

  • About 20m before entrance and after exit, create a new junction node
  • Mark the checkbox for tunnel on the part that physically goes underground
  • Elevation should be set to -1 (or lower if necessary)

Headlights required

The headlight warning is given each time in the app when a route is started that passes a segment with Headlight required checked. This warning only makes sense in the few countries for which this warning was developed. Better leave this attribute unchecked.??

Next to carpool/HOV/bus lane

Only used when a road is next to a lane that is used by different kind of traffic with different speed, like a bus lane. HOV is a type of road in the US where only some cars may drive, not applicable in Belgium.

Routing

Optional unfavored-neutral-preferred

Restrictions

Direction

Here you specify the driving direction of the road. Two-way or one-way. Define one-way by the letters showing in the nodes if a segment is selected (A>B or B>A).

Speed Limit

While updating the roads, you may as well check the speed limits (SLs). Please check if there are existing SLs and make sure not to override them. More info on the page Speed limit.

Average Speed Cameras

Next to the speed limit fields, you can check the boxes for Average Speed Camera (ASC). If an ASC zone starts or ends in the middle of an existing segment, create a new junction node. If the start/end is approximately 20m from an existing node, this is not necessary.

When ASC are placed, but they are not yet operational, use dummy camera's for the time being. .

Lock

Roads that need more protection because of special situations (construction, complicated design, frequent editing errors) may be locked higher. If you need to edit a road above your editing level, ask an unlock. Read more at Locks

Elevation

Elevation levels should be conform how they are in reality.

Select entire street

Clicking this box will select all segments with the same street (and city) name. Shortkey Ctrl+A

Edit housenumbers

To enter or change House numbers.

Other road properties

Length

The length of a (saved) segment is shown here in rounded meters. A segment should not be shorter than 6 meters.

Updated/Created

You can find the last editor here, together with the date the segment was changed. The creation date and name may not always been shown due to import.

ID

The ID of the segment is important. For example, it is part of a permalink when you include a segment. When you make changes to a segment such as splitting it, or changing the driving direction, the ID might change and traffic info can be lost. Also, after changing the ID, you can not set a closure until after the next map update.

View History

In the history you see some global info about the last changes. Also recent closures are listed here.



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